const vec4 XP_ORB_COLOURS[] = vec4[](
vec4(0.110244982, 0.9148958842, 0.834430794, 0.498),
vec4(0.0, 0.0, 0.0, 0.498)
);
#define XP_ORB_ANIMATION_MODE 2
#define XP_ORB_ANIMATION_SPEED 1800
#define XP_ORB_ANIMATION_COLOUR_PERIOD 6
#define XP_ORB_REVERSE_ANIMATION_DIRECTION true
#define XP_ORB_SMOOTH_MIX true
#define XP_ORB_RANDOM_OFFSET true
#define XP_ORB_EMISSIVE true