{
    "controllable.action.attack": "攻击",
    "controllable.action.block": "阻挡",
    "controllable.action.break": "破坏",
    "controllable.action.close_inventory": "关闭物品栏",
    "controllable.action.dismount": "离开骑乘",
    "controllable.action.drink": "饮用",
    "controllable.action.drop_item": "扔掉物品",
    "controllable.action.eat": "进食",
    "controllable.action.interact": "互动",
    "controllable.action.inventory": "物品栏",
    "controllable.action.jump": "跳跃",
    "controllable.action.pickup_stack": "捡起一组物品",
    "controllable.action.place_block": "放置方块",
    "controllable.action.place_item": "放置物品",
    "controllable.action.place_stack": "放置一组物品",
    "controllable.action.pull_bow": "拉弓",
    "controllable.action.quick_move": "快速移动",
    "controllable.action.radial.close_menu": "关闭径向菜单",
    "controllable.action.radial.open_menu": "打开径向菜单",
    "controllable.action.radial.perform_action": "执行动作",
    "controllable.action.sneak": "潜行",
    "controllable.action.split_stack": "拆分一组物品",
    "controllable.action.swap_hands": "交换主/副手",
    "controllable.action.use_item": "使用物品",
    "controllable.action_visibility.all": "所有",
    "controllable.action_visibility.minimal": "基本",
    "controllable.action_visibility.none": "无",
    "controllable.button.a": "A",
    "controllable.button.b": "B",
    "controllable.button.dpad_down": "十字键下",
    "controllable.button.dpad_left": "十字键左",
    "controllable.button.dpad_right": "十字键右",
    "controllable.button.dpad_up": "十字键上",
    "controllable.button.home": "Home 键",
    "controllable.button.left_bumper": "左肩键",
    "controllable.button.left_thumb_stick": "左摇杆",
    "controllable.button.left_trigger": "左扳机键",
    "controllable.button.misc": "其他",
    "controllable.button.paddle_four": "Paddle 4",
    "controllable.button.paddle_one": "Paddle 1",
    "controllable.button.paddle_three": "Paddle 3",
    "controllable.button.paddle_two": "Paddle 2",
    "controllable.button.right_bumper": "右肩键",
    "controllable.button.right_thumb_stick": "右摇杆",
    "controllable.button.right_trigger": "右扳机键",
    "controllable.button.select": "选择键",
  "controllable.button.start": "开始键",
  "controllable.button.touchpad": "触摸板",
    "controllable.button.x": "X",
    "controllable.button.y": "Y",
    "controllable.controller.default": "默认",
    "controllable.controller.gamecube": "GameCube",
    "controllable.controller.playstation_3": "Playstation 3",
    "controllable.controller.playstation_4": "Playstation 4",
    "controllable.controller.playstation_5": "Playstation 5",
    "controllable.controller.steam": "Steam",
    "controllable.controller.switch_controller": "Switch 手柄",
    "controllable.controller.switch_joycons": "Switch Joy-Cons",
    "controllable.controller.xbox_360": "Xbox 360",
    "controllable.controller.xbox_one": "Xbox One",
    "controllable.cursor.console": "主机版",
    "controllable.cursor.console_plus": "主机版 Plus",
    "controllable.cursor.dark": "暗色",
    "controllable.cursor.legacy_dark": "暗色(旧版)",
    "controllable.cursor.legacy_light": "亮色(旧版)",
    "controllable.cursor.light": "亮色",
    "controllable.gui.add_binding": "修改绑定",
    "controllable.gui.add_key_bind": "添加按键绑定...",
    "controllable.gui.change_binding": "按 %s 更改",
    "controllable.gui.clear_binding": "按 %s 清除",
    "controllable.gui.close": "关闭",
    "controllable.gui.configure": "配置",
    "controllable.gui.controller_missing": "手柄未显示或发生故障？%s",
    "controllable.gui.controller_missing_2": "点击这里",
    "controllable.gui.download": "下载",
    "controllable.gui.downloading_mappings": "正在下载映射",
    "controllable.gui.input_cancel": "按 ESC 取消或等待 %s 秒",
    "controllable.gui.key_bind_note": "一些来自其他模组的按键绑定可能无法正常生效.",
    "controllable.gui.layout.button": "按钮: %s",
    "controllable.gui.layout.info": "使用此界面来测试您的手柄按钮是否与游戏内映射相匹配。如果发现按下的按钮不正确, 可以通过点击虚拟手柄上的按钮以重新映射. 如果按钮上方出现感叹号标记, 表明其缺失了映射。",
    "controllable.gui.layout.invalid_layout": "有一个或多个按钮没有被分配. 请重新映射所有带感叹号标记的按钮. 如果继续, 某些按钮可能无法正常使用!",
    "controllable.gui.layout.mapped_to": "映射至: %s",
    "controllable.gui.layout.missing_mapping": "缺少映射!",
    "controllable.gui.layout.press_button": "正在监听按钮输入. 按 ESC 键以取消",
    "controllable.gui.layout.remap": "点击以更改绑定...",
    "controllable.gui.layout.thumbsticks": "手柄设置",
    "controllable.gui.layout.warning": "警告",
    "controllable.gui.mappings_updated": "映射已成功更新！",
    "controllable.gui.note": "注意: ",
    "controllable.gui.radial.close": "关闭菜单",
    "controllable.gui.radial.settings": "设置",
    "controllable.gui.reset": "重置",
    "controllable.gui.reset_keybinds": "是否重置所有自定义按键绑定?",
    "controllable.gui.reset_selected_bindings": "是否恢复默认按键绑定?",
    "controllable.gui.restore_default_buttons": "是否恢复默认设置?",
    "controllable.gui.restore_defaults": "恢复默认设置",
    "controllable.gui.save": "保存",
    "controllable.gui.search": "搜索...",
    "controllable.gui.sneak_mode": "潜行模式",
    "controllable.gui.sneak_mode.desc": "用于潜行的行为。切换意味着按一次潜行，然后再次按再次站立。按住意味着您必须按住潜行按钮，松开将使玩家再次站立。",
    "controllable.gui.sprint_mode": "冲刺模式",
    "controllable.gui.sprint_mode.desc": "用于冲刺的行为。切换意味着玩家在按下冲刺按钮一次后将始终在移动时冲刺，再次按下按钮即可恢复步行速度。一次意味着当您按下冲刺按钮时，玩家将开始冲刺，如果玩家停止冲刺，则需要再次按下。",
    "controllable.gui.title.camera": "镜头",
    "controllable.gui.title.controller": "手柄",
    "controllable.gui.title.display": "显示",
    "controllable.gui.title.gameplay": "游戏玩法",
    "controllable.gui.title.layout": "布局",
    "controllable.gui.title.other": "其他",
    "controllable.gui.title.radial_menu_configure": "配置径向菜单",
    "controllable.gui.title.select_button_bindings": "添加/移除绑定",
    "controllable.gui.title.select_controller": "选择一个手柄",
    "controllable.gui.title.select_key_bindings": "添加/移除按键绑定",
    "controllable.gui.title.thumbstick_settings": "手柄设置",
    "controllable.gui.update_mapping_message": "Controllable 将从 GitHub 下载最新的游戏手柄映射，网址如下：%s",
    "controllable.gui.update_mappings": "更新映射",
    "controllable.gui.waiting_for_input": "正在监听按钮输入...",
    "controllable.key.close_inventory": "关闭物品栏",
    "controllable.key.debug_info": "显示调试信息",
    "controllable.key.hotbar_slot_1": "快捷栏1",
    "controllable.key.hotbar_slot_2": "快捷栏2",
    "controllable.key.hotbar_slot_3": "快捷栏3",
    "controllable.key.hotbar_slot_4": "快捷栏4",
    "controllable.key.hotbar_slot_5": "快捷栏5",
    "controllable.key.hotbar_slot_6": "快捷栏6",
    "controllable.key.hotbar_slot_7": "快捷栏7",
    "controllable.key.hotbar_slot_8": "快捷栏8",
    "controllable.key.hotbar_slot_9": "快捷栏9",
    "controllable.key.move_down": "向下浏览",
    "controllable.key.move_left": "向左浏览",
    "controllable.key.move_right": "向右浏览",
    "controllable.key.move_up": "向上浏览",
    "controllable.key.next_creative_tab": "下一个创造模式页面/配方页面",
    "controllable.key.next_hotbar_item": "向右滑动快捷栏",
    "controllable.key.next_recipe_tab": "下一个配方页面",
    "controllable.key.open_controllable_settings": "打开 Controllable 设置",
    "controllable.key.open_inventory": "打开物品栏",
    "controllable.key.pause_game": "暂停游戏",
    "controllable.key.pickup_item": "左键点击/捡起物品",
    "controllable.key.previous_creative_tab": "上一个创造模式页面/配方页面",
    "controllable.key.previous_hotbar_item": "向左滑动快捷栏",
    "controllable.key.previous_recipe_tab": "上一个配方页面",
    "controllable.key.quick_move": "快速移动",
    "controllable.key.radial_menu": "打开/使用径向菜单",
    "controllable.key.split_stack": "右键点击/拆分一组物品",
    "controllable.key.toggle_craft_book": "切换工艺书",
    "controllable.settings.tab.bindings.title": "绑定",
    "controllable.settings.tab.controller.title": "手柄",
    "controllable.settings.tab.settings.title": "设置",
    "controllable.sneak_mode.hold": "保持",
    "controllable.sneak_mode.toggle": "切换",
    "controllable.sprint_mode.once": "Once",
    "controllable.sprint_mode.toggle": "切换",
    "controllable.thumbstick.left": "左",
    "controllable.thumbstick.right": "右",
    "controllable.toast.connected": "已连接",
    "controllable.toast.controller": "手柄",
    "controllable.toast.disconnected": "已断开连接",
    "controllable.tooltip.craft": "点击以合成物品",
    "controllable.tooltip.more_recipes": "按 %s 查看更多",
    "framework_config.controllable.client.client.options.autoSelect": "自动选择",
    "framework_config.controllable.client.client.options.autoSelect.tooltip": "如果启用，手柄将在启动或插入时自动选择",
    "framework_config.controllable.client.client.options.consoleHotbar": "控制台快捷栏",
    "framework_config.controllable.client.client.options.consoleHotbar.tooltip": "如果启用，热栏将像在控制台上一样更靠近屏幕中心进行渲染。",
    "framework_config.controllable.client.client.options.controllerIcons": "按钮图标",
    "framework_config.controllable.client.client.options.controllerIcons.tooltip": "游戏中使用的手柄图标来显示动作",
    "framework_config.controllable.client.client.options.cursorThumbstick": "光标摇杆",
    "framework_config.controllable.client.client.options.cursorThumbstick.tooltip": "控制光标的摇杆",
    "framework_config.controllable.client.client.options.cursorType": "光标类型",
    "framework_config.controllable.client.client.options.cursorType.tooltip": "用于光标的图像。这仅在启用虚拟鼠标时适用！",
    "framework_config.controllable.client.client.options.deadZone": "摇杆盲区",
    "framework_config.controllable.client.client.options.deadZone.tooltip": "在输入被记录之前，您必须移动摇杆的距离。这解决了由于某些摇杆未居中到零而导致的漂移问题。",
    "framework_config.controllable.client.client.options.flipLeftThumbstickX": "沿 X 轴左翻转",
    "framework_config.controllable.client.client.options.flipLeftThumbstickY": "向左翻转 Y 轴",
    "framework_config.controllable.client.client.options.flipRightThumbstickX": "向右翻转 X 轴",
    "framework_config.controllable.client.client.options.flipRightThumbstickY": "向右翻转 Y 轴",
    "framework_config.controllable.client.client.options.fpsPollingFix": "FPS 轮询修复",
    "framework_config.controllable.client.client.options.fpsPollingFix.tooltip": "启用此选项将改善游戏 FPS 上限时手柄的轮询变化。如果您的游戏已经以低 FPS 运行且无上限，则此选项不会产生影响。",
    "framework_config.controllable.client.client.options.hintBackground": "绘制提示背景",
    "framework_config.controllable.client.client.options.hintBackground.tooltip": "在按钮提示文本后面绘制透明背景",
    "framework_config.controllable.client.client.options.hoverModifier": "小部件悬停修改器",
    "framework_config.controllable.client.client.options.hoverModifier.tooltip": "鼠标悬停在小部件或项目插槽上时的速度比例。这有助于防止将光标移动到元素上时光标越过元素",
    "framework_config.controllable.client.client.options.invertLook": "反转视角",
    "framework_config.controllable.client.client.options.invertLook.tooltip": "如果启用，则反转相机 Y 轴上的控件",
    "framework_config.controllable.client.client.options.invertRotation": "反转旋转",
    "framework_config.controllable.client.client.options.invertRotation.tooltip": "如果启用，则反转相机 X 轴上的控件",
    "framework_config.controllable.client.client.options.listScrollSpeed": "列表滚动速度",
    "framework_config.controllable.client.client.options.listScrollSpeed.tooltip": "列表滚动的速度",
    "framework_config.controllable.client.client.options.mouseSpeed": "光标速度",
    "framework_config.controllable.client.client.options.mouseSpeed.tooltip": "光标或虚拟鼠标在屏幕上移动的速度",
    "framework_config.controllable.client.client.options.pitchSensitivity": "音调灵敏度",
    "framework_config.controllable.client.client.options.pitchSensitivity.tooltip": "应用旋转速度时相机俯仰旋转的灵敏度。设置为 1.0 意味着将 100% 的旋转速度应用于俯仰。",
    "framework_config.controllable.client.client.options.quickCraft": "快速制作",
    "framework_config.controllable.client.client.options.quickCraft.tooltip": "如果启用，则允许您在点击食谱书中的项目时快速制作",
    "framework_config.controllable.client.client.options.radialThumbstick": "径向菜单摇杆",
    "framework_config.controllable.client.client.options.radialThumbstick.tooltip": "在径向菜单中滚动项目时使用的摇杆",
    "framework_config.controllable.client.client.options.renderMiniPlayer": "渲染迷你玩家",
    "framework_config.controllable.client.client.options.renderMiniPlayer.tooltip": "如果启用，玩家将像基岩版一样在左上角渲染",
    "framework_config.controllable.client.client.options.rotationSpeed": "旋转速度",
    "framework_config.controllable.client.client.options.rotationSpeed.tooltip": "游戏中镜头转动的速度",
    "framework_config.controllable.client.client.options.rumble": "手柄震动",
    "framework_config.controllable.client.client.options.rumble.tooltip": "如果启用，一些游戏元素会导致手柄发出震动",
    "framework_config.controllable.client.client.options.showActions": "显示按钮提示",
    "framework_config.controllable.client.client.options.showActions.tooltip": "如果启用，则在屏幕上显示可用时显示常见操作",
    "framework_config.controllable.client.client.options.spyglassSensitivity": "望远镜灵敏度",
    "framework_config.controllable.client.client.options.spyglassSensitivity.tooltip": "通过望远镜观察时调整相机的灵敏度",
    "framework_config.controllable.client.client.options.switchThumbsticks": "切换摇杆",
    "framework_config.controllable.client.client.options.triggerDeadZone": "扳机盲区",
    "framework_config.controllable.client.client.options.triggerDeadZone.tooltip": "在输入被记录之前，必须按下扳机多少次。这解决了扳机无法完全释放到零的问题。",
    "framework_config.controllable.client.client.options.uiSounds": "导航音效",
    "framework_config.controllable.client.client.options.uiSounds.tooltip": "如果启用，当您在库存、菜单或滚动径向菜单时会播放弹出声音",
    "framework_config.controllable.client.client.options.virtualMouse": "虚拟光标",
    "framework_config.controllable.client.client.options.virtualMouse.tooltip": "如果启用，游戏将使用虚拟光标而不是真实光标。必须启用此功能才能运行多个实例！",
    "framework_config.controllable.client.client.options.yawSensitivity": "偏航灵敏度",
    "framework_config.controllable.client.client.options.yawSensitivity.tooltip": "应用旋转速度时相机偏航旋转的灵敏度。设置为 1.0 意味着将 100% 的旋转速度应用于偏航。",
    "key.categories.controllable_custom": "自定义"
}