{
  "death.attack.anvil": "%1$s tried to juggle an anvil",
  "death.attack.anvil.player": "%1$s tried to juggle an anvil while fighting %2$s",
  "death.attack.arrow": "%1$s got 360-no-scoped by %2$s",
  "death.attack.arrow.item": "%1$s got 360-no-scoped by %2$s using %3$s",
  "death.attack.badRespawnPoint.link": "%1$s is a noob",
  "death.attack.badRespawnPoint.message": "%1$s got rekt by %2$s",
  "death.attack.cactus": "%1$s gave a cactus a big hug",
  "death.attack.cactus.player": "%1$s thought cacti were softer than %2$s",
  "death.attack.cramming": "%1$s became a pancake",
  "death.attack.cramming.player": "%1$s got squashed by %2$s",
  "death.attack.dragonBreath": "%1$s became a crispy nugget from dragon breath",
  "death.attack.dragonBreath.player": "%1$s got roasted by %2$s' dragon breath",
  "death.attack.drown": "%1$s became fish food",
  "death.attack.drown.player": "%1$s became fish food while scuba diving with %2$s",
  "death.attack.dryout": "%1$s forgot their Prime bottle",
  "death.attack.dryout.player": "%1$s died from dehydration while trying to escape %2$s",
  "death.attack.even_more_magic": "%1$s got hit by even more magic",
  "death.attack.explosion": "%1$s made an explosive exit",
  "death.attack.explosion.player": "%1$s made an explosive exit in front of %2$s",
  "death.attack.explosion.player.item": "%1$s made an explosive exit upon seeing %2$s using %3$s",
  "death.attack.fall": "%1$s didn't bounce",
  "death.attack.fall.player": "%1$s forgot about gravity while trying to escape %2$s",
  "death.attack.fallingBlock": "%1$s starred in a Looney Tunes episode",
  "death.attack.fallingBlock.player": "%1$s got smacked by an anvil while fighting %2$s",
  "death.attack.fallingStalactite": "%1$s got their ears pierced",
  "death.attack.fallingStalactite.player": "%1$s got their ears pierced while fighting %2$s",
  "death.attack.fireball": "%1$s got BBQd by %2$s",
  "death.attack.fireball.item": "%1$s got BBQd by %2$s using %3$s",
  "death.attack.fireworks": "%1$s turned into confetti",
  "death.attack.fireworks.item": "%1$s turned into confetti while trying to escape %2$s's confetti machine %3$s",
  "death.attack.fireworks.player": "%1$s turned into confetti while fighting %2$s",
  "death.attack.flyIntoWall": "%1$s experienced kinetic energy",
  "death.attack.flyIntoWall.player": "%1$s experienced kinetic energy while trying to escape %2$s",
  "death.attack.freeze": "%1$s got locked outside in a snowstorm",
  "death.attack.freeze.player": "%2$s stole %1$s's coat",
  "death.attack.generic": "%1$s straight-up died",
  "death.attack.generic.player": "%1$s got clapped by %2$s",
  "death.attack.genericKill": "%1$s got clapped",
  "death.attack.genericKill.player": "%1$s got clapped while fighting %2$s",
  "death.attack.hotFloor": "%1$s overdosed on feet warmers",
  "death.attack.hotFloor.player": "%1$s overstayed their visit to %2$s's sauna",
  "death.attack.indirectMagic": "%1$s was hit with more magic than they could handle",
  "death.attack.indirectMagic.item": "%1$s was hit with more magic than they could handle from %2$s using %3$s",
  "death.attack.inFire": "%1$s thought they were fireproof",
  "death.attack.inFire.player": "%1$s thought they were fireproof while fighting %2$s",
  "death.attack.inWall": "%1$s thought walls were imaginary",
  "death.attack.inWall.player": "%1$s forgot to install windows while fighting %2$s",
  "death.attack.lava": "%1$s took a hot tub challenge too far",
  "death.attack.lava.player": "%1$s took %2$s's hot tub challenge too far",
  "death.attack.lightningBolt": "%1$s made a phone call during a storm",
  "death.attack.lightningBolt.player": "%1$s called %2$s during a storm",
  "death.attack.magic": "%1$s got paid a visit by Merlin",
  "death.attack.magic.player": "%1$s got in the way of %2$s's wand",
  "death.attack.message_too_long": "Message too long, here’s a short one: %s",
  "death.attack.mob": "%1$s got bamboozled by %2$s",
  "death.attack.mob.item": "%1$s got got bamboozled by %2$s using %3$s",
  "death.attack.onFire": "%1$s underestimated the SPF 5000 requirement",
  "death.attack.onFire.item": "%1$s got toasted by %2$s wielding %3$s",
  "death.attack.onFire.player": "%2$s stole %1$s's sunscreen",
  "death.attack.outOfWorld": "%1$s took long jumping too far and fell out of the world",
  "death.attack.outOfWorld.player": "%1$s didn’t want to live in the same world as %2$s",
  "death.attack.outsideBorder": "%1$s couldn’t handle the boundaries of this world",
  "death.attack.outsideBorder.player": "%1$s couldn’t handle the boundaries of this world while fighting %2$s",
  "death.attack.player": "%1$s got absolutely clapped by %2$s",
  "death.attack.player.item": "%1$s got absolutely clapped by %2$s using %3$s",
  "death.attack.sonic_boom": "%1$s couldn't handle the bass at KSI's concert",
  "death.attack.sonic_boom.item": "%1$s got rekt by a sonically-charged shriek from %2$s wielding %3$s",
  "death.attack.sonic_boom.player": "%1$s got wrecked by a sonically-charged shriek from %2$s",
  "death.attack.stalagmite": "Stalagmite gave %1$s a new piercing",
  "death.attack.stalagmite.player": "%1$s got poked by a stalagmite while fighting %2$s",
  "death.attack.starve": "%1$s forgot their Lunchly and starved",
  "death.attack.starve.player": "%1$s skipped breakfast before fighting %2$s",
  "death.attack.sting": "%1$s got stung to death",
  "death.attack.sting.item": "%1$s got stung by %2$s using %3$s",
  "death.attack.sting.player": "%1$s got stung by %2$s",
  "death.attack.sweetBerryBush": "%1$s got poked by a sweet berry bush before GTA 6",
  "death.attack.sweetBerryBush.player": "%1$s hugged a sweet berry bush for emotional support while trying to escape %2$s",
  "death.attack.thorns": "%1$s got unalived while trying to hurt %2$s",
  "death.attack.thorns.item": "%1$s got unalived by %3$s while trying to hurt %2$s",
  "death.attack.thrown": "%1$s didn't catch %2$s's pass",
  "death.attack.thrown.item": "%1$s didn't catch %2$s's %3$s throw",
  "death.attack.trident": "%1$s got impaled by Aquaman",
  "death.attack.trident.item": "%1$s got impaled by Aquaman using Granddad's Trident",
  "death.attack.wither": "%1$s withered away",
  "death.attack.wither.player": "%1$s withered away while fighting %2$s",
  "death.attack.witherSkull": "%1$s got 360-no-scoped by a skull from %2$s",
  "death.attack.witherSkull.item": "%1$s got 360-no-scoped by a skull from %2$s using %3$s",
  "death.fell.accident.generic": "%1$s missed the trampoline",
  "death.fell.accident.ladder": "%1$s slipped on mountain shrubs",
  "death.fell.accident.other_climbable": "%1$s went climbing without a rope",
  "death.fell.accident.scaffolding": "%1$s fell off scaffolding while building a bridge to nowhere",
  "death.fell.accident.twisting_vines": "%1$s fell off twisting vines and hit the ground too hard",
  "death.fell.accident.vines": "%1$s lost their grip on some vines",
  "death.fell.accident.weeping_vines": "%1$s failed to grip weeping vines hard enough",
  "death.fell.assist": "%1$s got pushed into a crevice by %2$s",
  "death.fell.assist.item": "%1$s tripped while running from %2$s using %3$s",
  "death.fell.finish": "%1$s fell into %2$s's hideout",
  "death.fell.finish.item": "%1$s fell too far and got finished off by %2$s using %3$s",
  "deathScreen.quit.confirm": "Are you sure you want to rage quit",
  "deathScreen.respawn": "Respawn",
  "deathScreen.score": "Score",
  "deathScreen.score.value": "Score: %s",
  "deathScreen.spectate": "Spectate your Failure",
  "deathScreen.title": "Get Rekt",
  "deathScreen.title.hardcore": "Sike you lost!",
  "deathScreen.titleScreen": "Rage Quit",
  "language.code": "en_nz",
  "language.name": "English",
  "language.region": "New Zealand"
}
