{"ars_elemental.adv.desc.air_focus":"獲得風之核心","ars_elemental.adv.desc.caster_bag":"獲得施法者提包","ars_elemental.adv.desc.curio_bag":"獲得飾品口袋","ars_elemental.adv.desc.earth_focus":"獲得土之核心","ars_elemental.adv.desc.everfull_urn":"獲得無底水甕","ars_elemental.adv.desc.fire_focus":"獲得火之核心","ars_elemental.adv.desc.firenando_charm":"獲得烈焰加農護符","ars_elemental.adv.desc.lesser_air_focus":"獲得初等風之核心","ars_elemental.adv.desc.lesser_earth_focus":"獲得初等土之核心","ars_elemental.adv.desc.lesser_fire_focus":"獲得初等火之核心","ars_elemental.adv.desc.lesser_water_focus":"獲得初等水之核心","ars_elemental.adv.desc.levitation":"佩戴風之核心時，使用「發射」和「延長時效」令一個生物飄浮","ars_elemental.adv.desc.mark_of_mastery":"將精華與供物結合，獲得精通之印","ars_elemental.adv.desc.mirror_shield":"使用帶有法術反彈附魔的盾牌反彈一個法術投射物","ars_elemental.adv.desc.necrotic_focus":"獲得腐壞之核心","ars_elemental.adv.desc.siren_charm":"獲得賽蓮護符","ars_elemental.adv.desc.spore_blossom":"以「生長」或「毒性孢子」擊殺不死生物，並獲得一朵孢子花","ars_elemental.adv.desc.summon_dolphin":"佩戴水之核心時，使用「召喚駿馬」召出一隻海豚","ars_elemental.adv.desc.summon_skeleton_horse":"佩戴腐壞之核心時，使用「召喚駿馬」召出一匹骷髏馬","ars_elemental.adv.desc.summon_strider":"佩戴火之核心時，使用「召喚駿馬」召出一隻熾足獸","ars_elemental.adv.desc.water_focus":"獲得水之核心","ars_elemental.adv.desc.x":"","ars_elemental.adv.title.air_focus":"掌控風元素","ars_elemental.adv.title.caster_bag":"你的攜帶式武器庫","ars_elemental.adv.title.curio_bag":"千萬別問法師的包裡有什麼","ars_elemental.adv.title.earth_focus":"掌控土元素","ars_elemental.adv.title.everfull_urn":"滿是懷故之淚","ars_elemental.adv.title.fire_focus":"掌控火元素","ars_elemental.adv.title.firenando_charm":"他們叫我「烈焰炮哥」","ars_elemental.adv.title.lesser_air_focus":"風之道途","ars_elemental.adv.title.lesser_earth_focus":"土之道途","ars_elemental.adv.title.lesser_fire_focus":"火之道途","ars_elemental.adv.title.lesser_water_focus":"水之道途","ars_elemental.adv.title.levitation":"它叫「界伏蚌」，不叫「界伏怪」","ars_elemental.adv.title.mark_of_mastery":"元素大師","ars_elemental.adv.title.mirror_shield":"就像是個法術稜鏡","ars_elemental.adv.title.necrotic_focus":"腐壞的召喚","ars_elemental.adv.title.siren_charm":"並不是儒艮","ars_elemental.adv.title.spore_blossom":"死於鮮花","ars_elemental.adv.title.summon_dolphin":"你的個人潛水艇","ars_elemental.adv.title.summon_skeleton_horse":"預兆","ars_elemental.adv.title.summon_strider":"熾足獸時間到","ars_elemental.adv.title.water_focus":"掌控水元素","ars_elemental.adv.title.x":"","ars_elemental.armor_set.air":"風嵐法師套裝","ars_elemental.armor_set.air.desc":"吸收一部分風元素傷害並轉換成魔力，能大幅降低摔落傷害。","ars_elemental.armor_set.aqua":"碧水法師套裝","ars_elemental.armor_set.aqua.desc":"吸收一部分水元素傷害並轉換成魔力，即將溺水時會補充氧氣。","ars_elemental.armor_set.earth":"厚土法師套裝","ars_elemental.armor_set.earth.desc":"吸收一部分土元素傷害並轉換成魔力，在地下深處飢餓時會恢復飢餓值。","ars_elemental.armor_set.fire":"烈火法師套裝","ars_elemental.armor_set.fire.desc":"吸收一部分火元素傷害並轉換成魔力，能立即熄滅身上的火焰。","ars_elemental.armor_set.shift_info":"按住 %s 顯示套裝資訊","ars_elemental.enchantment_desc.mirror_shield":"只適用於巫師之盾。舉盾格擋時有機率反彈法術投射物。每等級追加 25% 機率。","ars_elemental.enchantment_desc.soulbound":"阻止死亡時遺失有此附魔的物品。","ars_elemental.familiar_desc.firenando_familiar":"烈焰加農使魔能令火元素法術的傷害增加2點，同時將投射物法術的消耗降低 20%%。為其餵食岩漿膏可獲得短時抗火效果。在烈焰加農旁施展綁定儀式獲得。","ars_elemental.familiar_desc.flashjack_familiar":"閃電鴉使魔能令閃電類法術的傷害增加2點，同時將以運動為基礎的法術的消耗降低 20%。為其餵食閃電鳳梨可獲得短時迅捷和夜視效果。在閃電鴉旁施展綁定儀式獲得。","ars_elemental.familiar_desc.siren_familiar":"賽蓮使魔能令水元素法術的傷害增加2點。召喚者身處水中時會獲得海豚悠游 II。在賽蓮旁施展綁定儀式獲得。","ars_elemental.familiar_name.firenando_familiar":"烈焰加農","ars_elemental.familiar_name.flashjack_familiar":"閃電鴉","ars_elemental.familiar_name.siren_familiar":"賽蓮","ars_elemental.focus.shift_info":"按住 %s 顯示更多核心資訊","ars_elemental.glyph_desc.glyph_aerial_filter":"若法術目標不是飛行生物，則停止施放。","ars_elemental.glyph_desc.glyph_aquatic_filter":"若法術目標不是水生生物，則停止施放。","ars_elemental.glyph_desc.glyph_arc_projectile":"此投射物受重力影響。每一個「穿透」增強構件均可使其著陸後多彈起一次。","ars_elemental.glyph_desc.glyph_bubble_shield":"製造一面全方位防禦性護盾，消耗魔力以減少傷害。可抵擋負面效果。魔力耗盡時護盾即會消散。泡泡還能抵禦魔法燒灼。","ars_elemental.glyph_desc.glyph_charm":"奪取敵人的意識，強令它們暫時與你結盟，為你作戰；對可馴服的生物使用時，馴服之；對野生動物使用時，令其開始繁衍。每用「強化」增強一次，或每造成一次傷害，均會增加成功迷住目標的機率。強大目標對「迷咒」的抗性也更強。","ars_elemental.glyph_desc.glyph_conflagrate":"擊中著火的目標時產生爆炸，對範圍內所有實體造成傷害並點燃受影響實體。這些實體可能會黏上易爆的粉末，短時間後也會爆炸。","ars_elemental.glyph_desc.glyph_conjure_terrain":"放置泥土或其他地層方塊。以「擴散」及「穿透」增強時可放置更多方塊，「強化」增強一次改為放置圓石，增強兩次改為放置深板岩圓石。跟隨「構築水」時改為放置泥巴。以「強化」增強相應次數後再跟隨「燒煉」，則改為放置石頭或深板岩。跟隨「粉碎」時改為放置沙子，「強化」後再跟隨「粉碎」改為放置砂岩。","ars_elemental.glyph_desc.glyph_discharge":"為擁有靜電或觸電效果的實體放電，對其造成傷害，並電擊周圍敵人。靜電效果造成的傷害更多。若目標穿戴有能量驅動的盔甲，則會抽取其中一部分能量用於增加傷害。","ars_elemental.glyph_desc.glyph_envenom":"令目標中毒，不斷造成傷害。若目標已經中毒，則將毒性加深到可致死。「毒性孢子」能對受毒侵的實體造成更多傷害。","ars_elemental.glyph_desc.glyph_fiery_filter":"若法術目標不免疫火焰且不為火焰生物，則停止施放。","ars_elemental.glyph_desc.glyph_homing_projectile":"此投射物會搜尋並追蹤最近的實體，若無有效目標則與經典的投射物無異。僅能在「敏感」增強下搜尋玩家。","ars_elemental.glyph_desc.glyph_insect_filter":"若法術目標不是節肢生物，則停止施放。","ars_elemental.glyph_desc.glyph_life_link":"在施法者和法術目標間製造一條生命連結。對施法者造成的傷害會與目標均分，目標受到的治療會與施法者均分。「敏感」可反轉連結的方向。「剪切」可以切斷生命連結，終止連結兩端實體的效果。","ars_elemental.glyph_desc.glyph_not_aerial_filter":"若法術目標是飛行生物，則停止施放。","ars_elemental.glyph_desc.glyph_not_aquatic_filter":"若法術目標是水生生物，則停止施放。","ars_elemental.glyph_desc.glyph_not_fiery_filter":"若法術目標免疫火焰或為火焰生物，則停止施放。","ars_elemental.glyph_desc.glyph_not_insect_filter":"若法術目標是節肢生物，則停止施放。","ars_elemental.glyph_desc.glyph_not_summon_filter":"若法術目標是被召喚的生物，則停止施放。","ars_elemental.glyph_desc.glyph_not_undead_filter":"若法術目標是不死生物，則停止施放。","ars_elemental.glyph_desc.glyph_nullify_defense":"清除目標在受傷後自帶的無敵時間，即讓其在受傷後迅速變得脆弱。","ars_elemental.glyph_desc.glyph_phantom_grasp":"小幅治療不死生物。對其他活物使用時，則會造成等量的魔法和疲勞傷害，消耗其飽和度或飢餓值。","ars_elemental.glyph_desc.glyph_poison_spores":"令目標身上爆發出有毒的孢子霧，對其造成傷害，並將劇毒和飢餓傳播給附近實體。只會對擁有劇毒或飢餓效果的生物造成傷害。","ars_elemental.glyph_desc.glyph_propagator_arc":"將法術的剩餘部分換為「弧線投射物」形態，從命中的位置發射。","ars_elemental.glyph_desc.glyph_propagator_homing":"將法術的剩餘部分換為「追蹤投射物」形態，從命中的位置沿施法者所看的方向發射。","ars_elemental.glyph_desc.glyph_spark":"用靜電火花對目標造成傷害。對潮濕實體造成的傷害更多。","ars_elemental.glyph_desc.glyph_spike":"製造一束滴水石尖刺，對觸碰到它的實體造成傷害。可由「擴散」和「穿透」增強，以增加其寬度或高度；以「延長時效」增強可延長其存在的時間；以「強化」增強可令其造成更多傷害。如果無法放置尖刺，則會轉而製造出墜落的尖刺，此時只可使用「強化」以增加傷害；該傷害受尖刺墜落的高度影響。","ars_elemental.glyph_desc.glyph_summon_filter":"若法術目標不是被召喚的生物，則停止施放。","ars_elemental.glyph_desc.glyph_undead_filter":"若法術目標不是不死生物，則停止施放。","ars_elemental.glyph_desc.glyph_watery_grave":"強令生物溺水。減少目標的氧氣補給速度，增加耗盡氧氣時產生的溺水傷害。以「延長時效」增強後，所影響的目標會沉入水中，且短時間內無法上浮。","ars_elemental.glyph_name.glyph_aerial_filter":"篩選飛行","ars_elemental.glyph_name.glyph_aquatic_filter":"篩選水生","ars_elemental.glyph_name.glyph_arc_projectile":"弧線投射物","ars_elemental.glyph_name.glyph_bubble_shield":"泡泡護盾","ars_elemental.glyph_name.glyph_charm":"迷咒","ars_elemental.glyph_name.glyph_conflagrate":"炸燃","ars_elemental.glyph_name.glyph_conjure_terrain":"召喚地層","ars_elemental.glyph_name.glyph_discharge":"放電","ars_elemental.glyph_name.glyph_envenom":"毒侵","ars_elemental.glyph_name.glyph_fiery_filter":"篩選防火","ars_elemental.glyph_name.glyph_homing_projectile":"追蹤投射物","ars_elemental.glyph_name.glyph_insect_filter":"篩選昆蟲","ars_elemental.glyph_name.glyph_life_link":"生命連結","ars_elemental.glyph_name.glyph_not_aerial_filter":"篩選非飛行","ars_elemental.glyph_name.glyph_not_aquatic_filter":"篩選非水生","ars_elemental.glyph_name.glyph_not_fiery_filter":"篩選不防火","ars_elemental.glyph_name.glyph_not_insect_filter":"篩選非昆蟲","ars_elemental.glyph_name.glyph_not_summon_filter":"篩選非召喚生物","ars_elemental.glyph_name.glyph_not_undead_filter":"篩選非不死生物","ars_elemental.glyph_name.glyph_nullify_defense":"清除防禦","ars_elemental.glyph_name.glyph_phantom_grasp":"夜魅之握","ars_elemental.glyph_name.glyph_poison_spores":"毒性孢子","ars_elemental.glyph_name.glyph_propagator_arc":"弧線調態","ars_elemental.glyph_name.glyph_propagator_homing":"追蹤調態","ars_elemental.glyph_name.glyph_spark":"電火花","ars_elemental.glyph_name.glyph_spike":"尖刺","ars_elemental.glyph_name.glyph_summon_filter":"篩選召喚生物","ars_elemental.glyph_name.glyph_undead_filter":"篩選不死生物","ars_elemental.glyph_name.glyph_watery_grave":"沉重之水","ars_elemental.lens.acceleration":"增加重新導向的投射物的速度。","ars_elemental.lens.arc":"將重新導向的投射物變為弧線投射物。","ars_elemental.lens.chaining":"將透鏡中魔符接至重新導向的投射物的法術後方。","ars_elemental.lens.deceleration":"降低重新導向的投射物的速度。","ars_elemental.lens.homing":"將重新導向的投射物變為追蹤投射物。原有投射物中的篩選構件不會保留。","ars_elemental.lens.pierce":"向稜鏡供應魔源時，能讓重新導向的投射物穿透更多方塊和實體。","ars_elemental.lens.rgb":"令重新導向的投射物不斷循環切換顏色。","ars_elemental.lens.shift_info":"按住 %s 顯示透鏡資訊","ars_elemental.page.air_bangle":"此手環能提高風元素法術的傷害。你的手臂伴隨著風嵐的鼓動，常態提升速度和擊退力度。","ars_elemental.page.air_upstream":"此方塊會產生一道向上的湧流，周圍實體會向上飄浮。潛行即會獲得緩降效果並下降。影響到實體時消耗魔源。","ars_elemental.page.anima":"操縱學派和防禦學派的法師們試圖理解生命、死亡，以及兩者之間的事物，如此便有了這一魔法學派。此學派的精華在生與死之間來回變化；實驗表明，它能讓馬匹在普通、骷髏、殭屍之間變化。變過的馬和原來的馬還是一樣的嗎？","ars_elemental.page.anima_bangle":"此手環能提高靈魂法術的傷害。你能在手臂中感受到生與死的循環，隨機治療或凋零擊中的敵人，並給予你小幅生命提升。","ars_elemental.page.armor_set.air":"與風元素學派校準的盔甲。每件盔甲都能強化風元素魔符，降低其消耗，並減少所受摔落、動能、閃電等與風相關的傷害。$(br)穿戴全套盔甲時，減少的傷害會轉換成魔力，摔落也不再那麼煩人了！","ars_elemental.page.armor_set.aqua":"與水元素學派校準的盔甲。每件盔甲都能強化水元素魔符，降低其消耗，並減少所受溺水、冰凍、閃電等與水相關的傷害。$(br)穿戴全套盔甲時，減少的傷害會轉換成魔力，並能在即將溺水時補充氧氣。","ars_elemental.page.armor_set.earth":"與土元素學派校準的盔甲。每件盔甲都能強化土元素魔符，降低其消耗，並減少所受飢餓、甜漿果叢、仙人掌、「粉碎」等與土相關的傷害。$(br)穿戴全套盔甲時，減少的傷害會轉換成魔力，並能在身處地底深處且即將飢餓時補充飢餓值。","ars_elemental.page.armor_set.fire":"與火元素學派校準的盔甲。每件盔甲都能強化火元素魔符，降低其消耗，並減少所受熔岩、龍息、岩漿塊等與火相關的傷害。$(br)穿戴全套盔甲時，減少的傷害會轉換成魔力，並能立即熄滅身上的火焰。","ars_elemental.page.armor_set.wip":"注意：由於盔甲重做需要改動很多資源，1.19版本中不會有輕型和重型元素盔甲；相應地，可以用所有三種盔甲合成「中型」盔甲。升級會保留附魔和纖維，但如此操作需要盔甲已經達到3級。","ars_elemental.page.book_protection":"此法術書升級能令法術書免受各式傷害，從仙人掌到熔岩湖都是一樣。不能保證免除虛空的損害。書冊上的金色紋路會變成獄髓的黑色，可以在用戶端配置中關掉這一變化。","ars_elemental.page.curio_bag":"各式各樣的魔法飾品能輕鬆塞滿物品欄，但無需擔憂！你可以用法師之花纖維編織一個便攜魔法口袋用來裝物品。其位於快捷欄或飾品欄時還可透過$(k:ars_elemental.open_pouch)鍵開啟。還可進一步升級為施法者提包，加大空間，還可染色。","ars_elemental.page.cut":"「剪切」可以切斷「生命連結」。佩戴風之核心時，以「剪切」擊殺目標時有機率切下其頭顱。最多可用「幸運」增強4次以增加機率。","ars_elemental.page.earth_bangle":"此手環能提高土元素法術的傷害。你的手臂爬滿艷麗的花藤，能禁錮擊中的敵人，還將讓你免疫仙人掌和甜漿果叢，並給予擊退抗性。","ars_elemental.page.elemental_turrets":"元素灌注炮塔","ars_elemental.page.elemental_tweaks":"安裝元素魔藝後，如下特性會生效：$(br)巫師之盾格擋時可觸發反應附魔。$(br)召喚的閃電不會摧毀物品。$(br)以「敏感」增強的「粉碎」可以加工物品。$(br)「寒流」能對冰凍的生物造成更多傷害。$(br)「點燃」會將冰融化成水。","ars_elemental.page.elemental_upgrades":"元素套裝與四種元素魔法學派校準。每一件盔甲穿戴後都能強化其所屬學派的魔符，減少它們的消耗，並降低所受與該元素有關的傷害。穿戴完整套裝時，所減少的傷害會轉變為魔力，且能夠觸發特殊效果。","ars_elemental.page.everfull_urn":"這個魔法甕能將魔源轉換成水。使用支配之杖將其與鍋釜或花藥台連接，消耗少量魔源即可注水。","ars_elemental.page.fire_bangle":"此手環能提高火元素法術的傷害。你的手臂被烈火包裹，能點燃擊中的敵人；身處炎熱的生態域時，會常態提升速度。","ars_elemental.page.freeze":"佩戴水之核心時，「凍結」累計冰凍進度，最終給予目標凍結效果，阻止其治療自身。與「構築水」配合使用時，召喚的水會變為冰。","ars_elemental.page.gravity":"佩戴土之核心時，再以「敏感」增強，即會製造一個引力井，將實體拖向其中心（接受篩選）。若直接對實體施放，則該引力井會跟隨該實體。","ars_elemental.page.grow":"佩戴土之核心時，「生長」對不死生物造成傷害時有機率生成一朵孢子花。","ars_elemental.page.ignite":"對冰使用「點燃」可將其融化。佩戴火之核心時，「點燃」會給予魔法燒灼效果。這種魔法火焰甚至能灼傷天生和後天免疫火的生物，讓其會受到火焰傷害。其會略微降低來自土元素傷害，但同時一部分魔法也會穿透部分盔甲。","ars_elemental.page.launch":"佩戴風之核心時，再用「延長時效」增強，即可給予飄浮效果。飄浮中的目標會受到額外的「風切」傷害。","ars_elemental.page.magma_upstream":"此方塊會產生一道向上的湧流，周圍熔岩中的實體會向上浮起，並獲得短時抗火效果。潛行可以下降。","ars_elemental.page.necrotic_focus":"向召喚之核心中灌注邪惡能量，可將其力量腐化為死靈術。佩戴後，靈魂學派的魔符會獲得兩個「延長時效」，「治療」會獲得兩個「強化」，「迷咒」影響不死生物的機率會大幅上升。「召喚駿馬」的召喚物變為骷髏馬，它能在水下行走和呼吸。","ars_elemental.page.schools":"大多數魔符都有其所屬的學派。元素學派有火、水、風、土四種。操縱、召喚、防禦、靈魂等也在學派之列。魔法裝備可與某個學派校準，穿戴後該學派的魔符即會獲得消耗減免或功能增益。","ars_elemental.page.spell_horn":"巫師號角可對你和周圍實體施放法術。長按號角可增加作用範圍，達到最大範圍時還會給予玩家法術傷害提升效果。可在抄寫台上向其中抄入法術，該法術$(o)不可帶有$()形態構件。","ars_elemental.page.spell_mirror":"與法術稜鏡類似的掛鏡，可以放在地上，或是掛在牆上和天花板上。擊中此鏡的法術投射物會朝相對方向鏡面反射出去。","ars_elemental.page.spell_schools":"魔法學派","ars_elemental.page.summon_bangle":"此手環能提高召喚法術的傷害。你的召喚物遵從你手臂揮舞的號令，以更高的傷害攻擊你所攻擊的事物。","ars_elemental.page.water_bangle":"此手環能提高水元素法術的傷害。你的手臂周圍飄滿寒氣，每次攻擊都能冰凍敵人；身處水中或雨中時，會常態提升速度。","ars_elemental.page.water_upstream":"此方塊會產生一道向上的湧流，周圍水中實體會像在氣泡柱中一樣上浮，即便沒有氣泡源也是一樣。潛行可以下降。","ars_elemental.page1.advanced_prism":"法術稜鏡的升級版，可以調整為對準特定方塊。此類發射稜鏡可安裝透鏡以調整重新導向後的投射物，但不可被活塞推動。使用支配之杖可為稜鏡設置目標，Shift 點擊可取下透鏡。部分透鏡重新導向投射物時可能需要消耗魔源來擴展法術，此上限可配置。","ars_elemental.page1.air_focus":"這枚核心與風元素學派校準，佩戴時會強化風元素學派的魔符，並降低其消耗。初等元素核心有一個缺陷，佩戴時會抑制其他元素學派魔符的效果。更高級核心的佩戴者身處Y坐標超過 200 的位置，或擁有觸電效果時，會獲得魔力回復 I效果。","ars_elemental.page1.base_bangle":"此魔法飾品有機率提高法術的傷害。它的魔力不太穩定，也許與某個學派校準就能讓它穩定下來。","ars_elemental.page1.curio_bag":"各式各樣的魔法飾品能輕鬆塞滿物品欄，但無需擔憂！你可以用法師之花纖維編織一個便攜魔法口袋用來裝物品。其位於快捷欄或飾品欄時還可透過$(k:ars_elemental.open_pouch)鍵開啟。還可進一步升級為施法者提包，加大空間，還可染色。","ars_elemental.page1.earth_focus":"這枚核心與土元素學派校準，佩戴時會強化土元素學派的魔符，並降低其消耗。初等元素核心有一個缺陷，佩戴時會抑制其他元素學派魔符的效果。更高級核心的佩戴者身處Y坐標低於0的位置時，會獲得魔力回復 I效果。","ars_elemental.page1.elemental_turrets":"附魔法術炮塔可以灌注入元素核心的力量，以賦予其一部分核心的能力。此類炮塔發射的法術會具有對應核心的增強效果；法術中若有一個對應學派的魔符，則消耗會降低65%%。","ars_elemental.page1.fire_focus":"這枚法術核心與火元素學派校準，佩戴時會強化火元素學派的魔符，並降低其消耗。初等元素核心有一個缺陷，佩戴時會抑制其他元素學派魔符的效果。更高級核心的佩戴者身處火焰或熔岩中時，會獲得法術傷害提升 II 效果。","ars_elemental.page1.fire_golem":"烈焰加農就像林地行者那樣，是個四處遊蕩的哨兵。它能發射火熱的追蹤投射物攻擊敵人，用支配之杖分配任務後還會在區域內巡邏。可以用靈魂沙和岩漿塊更改其外形。就算被擊倒，也可以用烈焰粉或岩漿膏重新啟用。大家都叫它「烈焰炮仔」。","ars_elemental.page1.firenando_charm":"烈焰加農就像林地行者那樣，是個四處遊蕩的哨兵。它能發射火熱的追蹤投射物攻擊敵人，用支配之杖分配任務後還會在區域內巡邏。可以用靈魂沙和岩漿塊更改其外形。就算被擊倒，也可以用烈焰粉或岩漿膏重新啟用。大家都叫它「烈焰炮仔」。","ars_elemental.page1.flashing_archwood":"這種金色的樹木親近天空。和其他至高木樹一樣，這種樹會出現在世界各處，以及至高木森林中。它的木材可以製造儀式之板，也可用作較暗的光源。閃耀林地行者會將敵人拋向天空，並對敵人進行「風切」。","ars_elemental.page1.flashjack_charm":"閃電鴉通常出現於閃耀至高木森林，它們躲藏在樹木之間。向其贈送閃電鳳梨即可交上朋友。在當前版本中，閃電鴉還沒有已完全實裝的任務功能。","ars_elemental.page1.mermaid":"賽蓮通常出現於珊瑚周圍，會躍出水面，也會跟著船隻游泳。向她們贈送海鞘就可以交上朋友，她們收到後會高興地跳起，並留下若干信物。持有賽蓮護符對海晶石使用，即可召喚賽蓮，並將海晶石變為賽蓮神壇。給予馴服的賽蓮海帶和珊瑚後，她們會變換顏色。","ars_elemental.page1.necrotic_focus":"佩戴後，召喚出的狼、不死生物、惱鬼初看可能沒有什麼變化，但它們死後即會復活，且滿是嗜血的念頭。當你施放「追蹤投射物」法術時，這些不死召喚物會和你一齊施放；它們每次擊殺敵人時還會治療你。","ars_elemental.page1.siren_charm":"賽蓮出現於溫暖的海域，會躍出水面，也會跟著船隻游泳。向她們贈送海鞘就可以交上朋友，她們收到後會高興地跳起，並留下若干信物。持有賽蓮護符對海晶石使用，即可召喚賽蓮，並將海晶石變為賽蓮神壇。給予馴服的賽蓮海帶和珊瑚後，她們會變換顏色。","ars_elemental.page1.upstream_blocks":"湧騰器生成的湧流能讓實體向上浮起，潛行時則會緩慢下降。可以放置多個以增加湧流的縱向範圍。滑流湧騰器的運作需要魔源，給予飄浮或緩降。岩漿湧騰器只對身處熔岩的實體奏效，給予抗火。氣泡湧騰器則只會在水中運作，能恢復氧氣值。","ars_elemental.page1.water_focus":"這枚法術核心與水元素學派校準，佩戴時會強化水元素學派的魔符，並降低其消耗。初等元素核心有一個缺陷，佩戴時會抑制其他元素學派魔符的效果。更高級核心的佩戴者被水打濕時，會獲得魔力回復 II；游泳時會獲得魔力回復 II和海豚悠游。","ars_elemental.page2.advanced_prism":"高等法術稜鏡接受稜鏡透鏡，以更改稜鏡重新導向的方式。弧線透鏡和追蹤透鏡分別可讓投射物變為弧線或追蹤投射物。虹彩透鏡會隨機變動投射物的顏色，加速和減速透鏡可以更改投射物的速度。","ars_elemental.page2.air_focus":"此核心會增強「發射」，以「延長時效」增強時可給予飄浮效果。此核心也會增強「剪切」，以它擊殺生物時有機率掉落頭顱。","ars_elemental.page2.earth_focus":"此核心會增強「毒性孢子」和「生長」，對不死生物造成傷害時有機率生成一朵孢子花；以「敏感」增強「重力」時會製造一個引力井，將實體拖向其中心（接受篩選）。此核心也能增加擊退抗性，並讓自然生命恢復和瞬間恢復的效力變為1.5倍。","ars_elemental.page2.fire_focus":"此核心能讓「點燃」給予魔法燒灼效果。該效果可配合「爆燃」造成傷害，能傳播到天生抗火的生物身上，也可令一部分魔法傷害穿透受影響者的盔甲，但同時會降低土元素傷害的效力。「召喚駿馬」會生成可騎乘的熾足獸。「點燃」與「蒸發」配合可令冰升華。","ars_elemental.page2.flashing_archwood":"味道和閃電一樣刺激的果實。可以用來釀造靜電藥水，對應效果結束後會在受影響實體處落一道雷，也能讓「放電」造成傷害。食用果實的人會受到其中能量的激發，隨機獲得發光、夜視、觸電、靜電效果。","ars_elemental.page2.mermaid":"賽蓮神壇會隨時間產出漁獲，每次產出後需供給魔源。產品的數量，以及獲得寶藏的機率，都會因神壇旁有多種水生動植物而增加。你可以在神壇旁建一座水族館，或打理出一片池塘，讓賽蓮們盡情生活。[注意：更新分數需要一定時間]。","ars_elemental.page2.necrotic_focus":"向召喚之核心中灌注邪惡能量，可將其力量腐化為死靈術。佩戴後，靈魂學派的魔符會獲得兩個「延長時效」，「治療」會獲得兩個「強化」，「迷咒」影響不死生物的機率會大幅上升。「召喚駿馬」的召喚物變為骷髏馬，它能在水下行走和呼吸。","ars_elemental.page2.siren_charm":"賽蓮神壇會隨時間產出漁獲，每次產出後需供給魔源。產品的數量，以及獲得寶藏的機率，都會因神壇旁有多種水生動植物而增加。你可以在神壇旁建一座水族館，或打理出一片池塘，讓賽蓮們盡情生活。[注意：更新分數需要一定時間]。","ars_elemental.page2.water_focus":"此核心能讓「凍結」累計冰凍進度，最終給予目標凍結效果，阻止其治療自身。與「構築水」配合使用時，召喚的水會變為冰。「召喚駿馬」會生成可騎乘的海豚，在其躍出水面前蓄力能增加躍出速度。對水生生物造成的溺水傷害會變為魔法傷害。","ars_elemental.page3.advanced_prism":"穿透和連結透鏡的運作需要消耗魔源。連結透鏡可在抄寫台處抄入法術；如果可行，重新導向時即會將其中魔符接到投射物中法術的後方。消耗隨改後的法術線性增長。穿透透鏡能增加投射物的穿透上限，消耗量恆定。","ars_elemental.page3.necrotic_focus":"佩戴後，召喚出的狼、不死生物、惱鬼初看可能沒有什麼變化，但它們死後即會復活，且滿是嗜血的念頭。當你施放「追蹤投射物」法術時，這不死召喚物會和你一齊施放；它們每次擊殺敵人時還會治療你。","ars_elemental.particle.skull_spell":"頭顱","ars_elemental.particle.spark_spell":"元素火花","ars_elemental.particle.venom_spell":"毒侵頭顱","ars_elemental.perk_desc.thread_shock":"法術中的傷害效果能電擊目標，在法術結算前會額外造成短暫的觸電。在 3 級纖維槽時造成靜電。","ars_elemental.perk_desc.thread_spore":"法術中的傷害效果會在法術結算前額外造成短暫的劇毒或飢餓。","ars_elemental.perk_desc.thread_summon":"每級降低 10%% 召喚失調；在 2 級纖維槽級以上時，還會小幅增加召喚生物造成的傷害。","ars_elemental.ritual_desc.ritual_archwood_forest":"在儀式火盆周圍生成一個由草和泥土組成的島嶼，並將該區域的生態域轉換為至高木森林。以各種至高木樹的果實增強可改為轉換成對應的至高木森林。島嶼的半徑為 7 格。以魔源寶石增強能增大半徑，每個增大 1 格。生成方塊時必須自附近提供魔源。","ars_elemental.ritual_desc.ritual_archwood_forestation":"種植至高木樹，並在7x7（總體為圓形）的範圍內施加骨粉。以魔源寶石增強能增大半徑，每個增大1格。以特定的至高木樹苗增強可令儀式生成與之有關的資源。","ars_elemental.ritual_desc.ritual_attraction":"將8格半徑範圍內實體吸向火盆，好像磁鐵一樣。對玩家和 Boss 無效。","ars_elemental.ritual_desc.ritual_detection":"令128格半徑範圍內所有怪物發光 10 分鐘。","ars_elemental.ritual_desc.ritual_repulsion":"推開15格半徑範圍內所有生物。以骨頭增強時隻會推離不死生物。對玩家和 Boss 無效。","ars_elemental.ritual_desc.ritual_squirrels":"給予範圍內星寶石獸長時間的速度提升。增益在 15 格半徑範圍內每 30 秒刷新一次。以金塊增強時範圍會擴展到30格半徑。","ars_elemental.ritual_desc.ritual_tesla_coil":"向儀式範圍內的實體落雷。以風之精華增強時也會將玩家視作目標。[以火盆為中心的 11x7x11 長方體]。","ars_elemental.tablet_of":"%s之板","ars_elemental.thread_of":"%s之纖維","ars_elemental.title.elemental_upgrades":"元素套裝","ars_elemental.title.upstream_blocks":"元素湧騰器","ars_nouveau.augment_desc.glyph_arc_projectile_glyph_accelerate":"加快投射物移動速度。","ars_nouveau.augment_desc.glyph_arc_projectile_glyph_decelerate":"減慢投射物移動速度。","ars_nouveau.augment_desc.glyph_arc_projectile_glyph_pierce":"投射物會在方塊上多反彈一次，或可以多穿透一次敵人。","ars_nouveau.augment_desc.glyph_arc_projectile_glyph_sensitive":"投射物能夠擊中植物等不阻礙移動的事物。","ars_nouveau.augment_desc.glyph_arc_projectile_glyph_split":"產生多個投射物。","ars_nouveau.augment_desc.glyph_bubble_shield_glyph_amplify":"增加效果等級。","ars_nouveau.augment_desc.glyph_bubble_shield_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_bubble_shield_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_charm_glyph_amplify":"增加效果等級。","ars_nouveau.augment_desc.glyph_charm_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_charm_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_conflagrate_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_conflagrate_glyph_aoe":"增加炸燃的影響範圍。","ars_nouveau.augment_desc.glyph_conflagrate_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_conflagrate_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_conflagrate_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_amplify":"放置的方塊從泥土變為圓石變為深板岩圓石，或從沙子變為砂岩。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_aoe":"增加所放置方塊的半徑。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_extract":"破壞方塊時附帶絲綢之觸。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_fortune":"破壞方塊時附帶幸運。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_pierce":"增加所放置方塊的深度。","ars_nouveau.augment_desc.glyph_conjure_terrain_glyph_randomize":"換為使用所放置方塊的變種；如沙子換為紅沙，石頭換為安山岩。","ars_nouveau.augment_desc.glyph_discharge_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_discharge_glyph_aoe":"增加放電電擊的影響範圍。","ars_nouveau.augment_desc.glyph_discharge_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_discharge_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_discharge_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_discharge_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_discharge_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_envenom_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_envenom_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_envenom_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_envenom_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_envenom_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_envenom_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_gravity_glyph_sensitive":"佩戴土之核心時效果變動，製造引力井，其會將實體拉向其中心。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_accelerate":"加快投射物移動速度。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_dampen":"投射物會受重力影響。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_decelerate":"減慢投射物移動速度。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_pierce":"投射物能多穿透敵人和方塊一次。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_sensitive":"投射物能以玩家為目標。","ars_nouveau.augment_desc.glyph_homing_projectile_glyph_split":"產生多個投射物。","ars_nouveau.augment_desc.glyph_launch_glyph_duration_down":"佩戴風之核心時效果變動，「發射」會給予飄浮效果。縮短漂浮效果的持續時間。","ars_nouveau.augment_desc.glyph_launch_glyph_extend_time":"佩戴風之核心時效果變動，「發射」會給予飄浮效果。延長飄浮效果的持續時間。","ars_nouveau.augment_desc.glyph_life_link_glyph_amplify":"增加效果等級。","ars_nouveau.augment_desc.glyph_life_link_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_life_link_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_life_link_glyph_sensitive":"反轉連結的方向，將你所受治療分享給目標，並承受目標所受傷害的一半。","ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_aoe":"增加所釋放毒性孢子的範圍。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_poison_spores_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_accelerate":"加快投射物移動速度。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_decelerate":"減慢投射物移動速度。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_extract":"投射物會沿施法者至落點方向射出。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_pierce":"投射物會在方塊上多反彈一次，或可以多穿透一次敵人。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_sensitive":"投射物能夠擊中植物等不阻礙移動的事物。","ars_nouveau.augment_desc.glyph_propagator_arc_glyph_split":"產生多個投射物。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_accelerate":"加快投射物移動速度。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_dampen":"投射物會受重力影響。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_decelerate":"減慢投射物移動速度。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_extract":"投射物會沿施法者至落點方向射出。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_pierce":"投射物能多穿透敵人和方塊一次。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_sensitive":"投射物能以玩家為目標。","ars_nouveau.augment_desc.glyph_propagator_homing_glyph_split":"產生多個投射物。","ars_nouveau.augment_desc.glyph_spark_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_spark_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_spark_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_spark_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_spark_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_spark_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_spike_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_spike_glyph_aoe":"增加尖刺的尺寸。","ars_nouveau.augment_desc.glyph_spike_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_spike_glyph_extend_time":"令尖刺在縮回前能保持更長時間。","ars_nouveau.augment_desc.glyph_spike_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_spike_glyph_pierce":"增加尖刺的高度。","ars_nouveau.augment_desc.glyph_spike_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_amplify":"增加造成的傷害。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_dampen":"減少造成的傷害。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_duration_down":"縮短效果持續時間。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_extend_time":"延長效果持續時間。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_fortune":"擊殺生物時附帶掠奪。","ars_nouveau.augment_desc.glyph_watery_grave_glyph_randomize":"改為造成隨機量的傷害。","ars_nouveau.connections.fail.urn":"此方塊與無底水甕不相容。","ars_nouveau.page.air_upstream":"此方塊會產生一道向上的湧流，周圍實體會向上飄浮。潛行即會獲得緩降效果並下降。影響到實體時消耗魔源。","ars_nouveau.page.elemental_tweaks":"元素魔藝的新特性","ars_nouveau.page.everfull_urn":"這個魔法甕能將魔源轉換成水。使用支配之杖將其與鍋釜或花藥台連接，消耗少量魔源即可注水。","ars_nouveau.page.flashing_archwood":"閃耀至高木樹","ars_nouveau.page.magma_upstream":"此方塊會產生一道向上的湧流，周圍熔岩中的實體會向上浮起，並獲得短時抗火效果。潛行可以下降。","ars_nouveau.page.spell_mirror":"與法術稜鏡類似的掛鏡，可以放在地上，或是掛在牆上和天花板上。擊中此鏡的法術投射物會朝相對方向鏡面反射出去。","ars_nouveau.page.water_upstream":"此方塊會產生一道向上的湧流，周圍水中實體會像在氣泡柱中一樣上浮，即便沒有氣泡源也是一樣。潛行可以下降。","ars_nouveau.page6.weald_walker":"施放「發射」後接「風切」。","ars_nouveau.particle_config.gravity_field":"引力井","ars_nouveau.school.elemental":"元素學派","ars_nouveau.school.necromancy":"靈魂學派","biome.ars_elemental.blazing_forest":"烈焰至高木森林","biome.ars_elemental.blazing_forest.desc":"長有火焰般樹木的森林，其中會出現火山山丘。","biome.ars_elemental.cascading_forest":"奔流至高木森林","biome.ars_elemental.cascading_forest.desc":"長有水流般樹木的森林，其中會出現瀑布和河流。","biome.ars_elemental.flashing_forest":"閃耀至高木森林","biome.ars_elemental.flashing_forest.desc":"長有黃金般樹木的森林，它們會在夜晚中發光、在雷暴中感電。","biome.ars_elemental.flourishing_forest":"繁茂至高木森林","biome.ars_elemental.flourishing_forest.desc":"長有大地般樹木的森林，其中會出現各類花朵和繁茂的洞穴。","block.ars_elemental.advanced_prism":"高等法術稜鏡","block.ars_elemental.air_turret":"風之灌注炮塔","block.ars_elemental.air_upstream":"滑流湧騰器","block.ars_elemental.earth_turret":"土之灌注炮塔","block.ars_elemental.everfull_urn":"無底水甕","block.ars_elemental.fire_turret":"火之灌注炮塔","block.ars_elemental.flashpine_pod":"閃電鳳梨","block.ars_elemental.magma_upstream":"岩漿湧騰器","block.ars_elemental.manipulation_turret":"操縱之灌注炮塔","block.ars_elemental.mermaid_rock":"賽蓮神壇","block.ars_elemental.sparkflower":"電光花","block.ars_elemental.spell_mirror":"法術之鏡","block.ars_elemental.spore_blossom_up":"孢子花（地面）","block.ars_elemental.stripped_yellow_archwood":"剝皮閃耀至高木塊","block.ars_elemental.stripped_yellow_archwood_log":"剝皮閃耀至高木原木","block.ars_elemental.water_turret":"水之灌注炮塔","block.ars_elemental.water_upstream":"氣泡湧騰器","block.ars_elemental.yellow_archwood":"閃耀至高木塊","block.ars_elemental.yellow_archwood_leaves":"閃耀至高木樹葉","block.ars_elemental.yellow_archwood_log":"閃耀至高木原木","block.ars_elemental.yellow_archwood_sapling":"閃耀至高木樹苗","death.attack.beheading":"%1$s被切成了碎片","death.attack.beheading.item":"%1$s被%2$s用%3$s切成了碎片","death.attack.hellflare":"%1$s被魔法火焰焚燒殆盡了","death.attack.hellflare.item":"%1$s被%2$s用%3$s產生的魔法火焰焚燒殆盡了","death.attack.poison":"%2$s的毒性孢子在%1$s體內發了芽","death.attack.poison.item":"%1$s被%2$s用%3$s毒害而亡","death.attack.spark":"%1$s經歷了一次短路般的電擊","death.attack.spark.item":"%1$s被%2$s用%3$s電擊至死","effect.ars_elemental.enderference":"抑影","effect.ars_elemental.enderference.description":"阻止受影響實體主動或被動傳送。","effect.ars_elemental.enthralled":"魂不著體","effect.ars_elemental.enthralled.description":"魅惑生物，阻止其攻擊施法者，轉而為施法者作戰。","effect.ars_elemental.frozen":"凍結","effect.ars_elemental.frozen.description":"受影響實體被凍結，無法治療自身；會增加下一次火焰傷害，但同時會清除效果。","effect.ars_elemental.hellfire":"魔法燒灼","effect.ars_elemental.hellfire.description":"這種魔法火焰甚至能燒灼地獄生物，讓它們也受到火焰傷害。會小幅降低土元素造成的傷害，但同時會讓魔法傷害穿透部分盔甲。","effect.ars_elemental.hymn_of_order":"秩序之歌","effect.ars_elemental.hymn_of_order.description":"無法直接獲得，管理員專用。將受懲罰玩家的魔力上限設為1，阻止其施法。能大幅降低他們在伺服器裡搗亂的機率。","effect.ars_elemental.life_link":"生命相連","effect.ars_elemental.life_link.description":"施法者所受的傷害會與受影響實體分享，受影響實體所治療的生命值會與施法者分享。使用「剪切」會清除連結兩端實體的效果。","effect.ars_elemental.mana_shield":"魔力護盾","effect.ars_elemental.mana_shield.description":"使用魔力阻擋所受的傷害，且有機率免疫負面效果。","effect.ars_elemental.static_charged":"靜電","effect.ars_elemental.static_charged.description":"效果結束時，召喚一道閃電擊中受影響實體。","effect.ars_elemental.venom":"毒侵","effect.ars_elemental.venom.description":"受影響實體受到會致死的劇毒，增加來自「毒性孢子」的傷害。","effect.ars_elemental.watery_grave":"沉重之水","effect.ars_elemental.watery_grave.description":"令受影響實體下沉，並加快其氧氣消耗。","enchantment.ars_elemental.mirror_shield":"法術反彈","enchantment.ars_elemental.mirror_shield.desc":"盾牌有機率反彈投射物法術。","enchantment.ars_elemental.soulbound":"靈魂綁定","enchantment.ars_elemental.soulbound.description":"死亡時保留物品。","entity.ars_elemental.air_mage":"游掠風之法師","entity.ars_elemental.conjured_dripstone":"下落的尖刺","entity.ars_elemental.conjured_ice_spike":"下落的冰質尖刺","entity.ars_elemental.dripstone_spike":"土質尖刺","entity.ars_elemental.earth_mage":"游掠土之法師","entity.ars_elemental.fire_mage":"游掠火之法師","entity.ars_elemental.firenando_entity":"烈焰加農","entity.ars_elemental.firenando_familiar":"烈焰加農使魔","entity.ars_elemental.flashing_weald_walker":"閃耀林地行者","entity.ars_elemental.flashjack_entity":"閃電鴉","entity.ars_elemental.flashjack_familiar":"閃電鴉使魔","entity.ars_elemental.ice_spike":"冰質尖刺","entity.ars_elemental.lerp":"插值魔源效果","entity.ars_elemental.linger_magnet":"引力井","entity.ars_elemental.siren_entity":"賽蓮","entity.ars_elemental.siren_familiar":"賽蓮使魔","entity.ars_elemental.summon_camel":"被召喚的駱駝","entity.ars_elemental.summon_direwolf":"被召喚的惡狼","entity.ars_elemental.summon_dolphin":"被召喚的海豚","entity.ars_elemental.summon_skelehorse":"被召喚的骷髏馬","entity.ars_elemental.summon_strider":"被召喚的熾足獸","entity.ars_elemental.summon_vhex":"被召喚的邪惡惱鬼","entity.ars_elemental.summon_wskeleton":"被召喚的復仇者","entity.ars_elemental.water_mage":"游掠水之法師","entity.ars_nouveau.firenando_familiar":"烈焰加農使魔","entity.ars_nouveau.flashjack_familiar":"閃電鴉使魔","entity.ars_nouveau.siren_familiar":"賽蓮使魔","item.ars_elemental.acceleration_prism_lens":"加速稜鏡透鏡","item.ars_elemental.air_bangle":"風之手環","item.ars_elemental.air_boots":"風嵐法師靴子","item.ars_elemental.air_caster_tome":"風之施法者卷冊","item.ars_elemental.air_focus":"風之核心","item.ars_elemental.air_hat":"風嵐法師帽子","item.ars_elemental.air_leggings":"風嵐法師護腿","item.ars_elemental.air_robes":"風嵐法師法袍","item.ars_elemental.anima_bangle":"靈魂之手環","item.ars_elemental.anima_caster_tome":"靈魂之施法者卷冊","item.ars_elemental.anima_essence":"靈魂之精華","item.ars_elemental.aqua_boots":"碧水法師靴子","item.ars_elemental.aqua_hat":"碧水法師帽子","item.ars_elemental.aqua_leggings":"碧水法師護腿","item.ars_elemental.aqua_robes":"碧水法師法袍","item.ars_elemental.arc_prism_lens":"弧線稜鏡透鏡","item.ars_elemental.base_bangle":"巫師手環","item.ars_elemental.caster_bag":"施法者提包","item.ars_elemental.chaining_prism_lens":"連結稜鏡透鏡","item.ars_elemental.curio_bag":"飾品口袋","item.ars_elemental.debug":"除錯核心","item.ars_elemental.deceleration_prism_lens":"減速稜鏡透鏡","item.ars_elemental.earth_bangle":"土之手環","item.ars_elemental.earth_boots":"厚土法師靴子","item.ars_elemental.earth_caster_tome":"土之施法者卷冊","item.ars_elemental.earth_focus":"土之核心","item.ars_elemental.earth_hat":"厚土法師帽子","item.ars_elemental.earth_leggings":"厚土法師護腿","item.ars_elemental.earth_robes":"厚土法師法袍","item.ars_elemental.fire_bangle":"火之手環","item.ars_elemental.fire_boots":"烈火法師靴子","item.ars_elemental.fire_caster_tome":"火之施法者卷冊","item.ars_elemental.fire_focus":"火之核心","item.ars_elemental.fire_hat":"烈火法師帽子","item.ars_elemental.fire_leggings":"烈火法師護腿","item.ars_elemental.fire_robes":"烈火法師法袍","item.ars_elemental.firenando_charm":"烈焰加農護符","item.ars_elemental.firenando_familiar":"烈焰加農","item.ars_elemental.flashjack_charm":"閃電鴉護符","item.ars_elemental.flashjack_familiar":"閃電鴉","item.ars_elemental.flashjack_shards":"閃電鴉信物","item.ars_elemental.flashpine_pod":"閃電鳳梨","item.ars_elemental.homing_prism_lens":"追蹤稜鏡透鏡","item.ars_elemental.lesser_air_focus":"初等風之核心","item.ars_elemental.lesser_earth_focus":"初等土之核心","item.ars_elemental.lesser_fire_focus":"初等火之核心","item.ars_elemental.lesser_water_focus":"初等水之核心","item.ars_elemental.manipulation_caster_tome":"操縱之施法者卷冊","item.ars_elemental.mark_of_mastery":"精通之印","item.ars_elemental.necrotic_focus":"腐壞之核心","item.ars_elemental.piercing_prism_lens":"穿透稜鏡透鏡","item.ars_elemental.rainbow_prism_lens":"虹彩稜鏡透鏡","item.ars_elemental.ritual_archwood_forest":"至高木森林島嶼構築","item.ars_elemental.ritual_archwood_forestation":"至高木森林造林","item.ars_elemental.ritual_attraction":"吸引","item.ars_elemental.ritual_detection":"檢測","item.ars_elemental.ritual_repulsion":"排斥","item.ars_elemental.ritual_squirrels":"松鼠飛毛腿","item.ars_elemental.ritual_tesla_coil":"電擊","item.ars_elemental.siren_charm":"賽蓮護符","item.ars_elemental.siren_familiar":"賽蓮","item.ars_elemental.siren_shards":"賽蓮信物","item.ars_elemental.sparkflower":"電光花","item.ars_elemental.spell_horn":"巫師號角","item.ars_elemental.summon_bangle":"召喚之手環","item.ars_elemental.thread_shock":"電擊","item.ars_elemental.thread_spore":"孢子","item.ars_elemental.thread_summon":"召喚","item.ars_elemental.water_bangle":"水之手環","item.ars_elemental.water_caster_tome":"水之施法者卷冊","item.ars_elemental.water_focus":"水之核心","item.minecraft.lingering_potion.effect.enderference_potion":"滯留 抑影藥水","item.minecraft.lingering_potion.effect.enderference_potion_long":"滯留 抑影藥水","item.minecraft.lingering_potion.effect.enderference_potion_strong":"滯留 抑影藥水","item.minecraft.lingering_potion.effect.shock_potion":"滯留 靜電藥水","item.minecraft.lingering_potion.effect.shock_potion_long":"滯留 靜電藥水","item.minecraft.lingering_potion.effect.shock_potion_strong":"滯留 靜電藥水","item.minecraft.potion.effect.enderference_potion":"抑影藥水","item.minecraft.potion.effect.enderference_potion_long":"抑影藥水","item.minecraft.potion.effect.enderference_potion_strong":"抑影藥水","item.minecraft.potion.effect.shock_potion":"靜電藥水","item.minecraft.potion.effect.shock_potion_long":"靜電藥水","item.minecraft.potion.effect.shock_potion_strong":"靜電藥水","item.minecraft.splash_potion.effect.enderference_potion":"飛濺 抑影藥水","item.minecraft.splash_potion.effect.enderference_potion_long":"飛濺 抑影藥水","item.minecraft.splash_potion.effect.enderference_potion_strong":"飛濺 抑影藥水","item.minecraft.splash_potion.effect.shock_potion":"飛濺 靜電藥水","item.minecraft.splash_potion.effect.shock_potion_long":"飛濺 靜電藥水","item.minecraft.splash_potion.effect.shock_potion_potion_strong":"飛濺 靜電藥水","item.minecraft.tipped_arrow.effect.enderference_potion":"抑影之箭","item.minecraft.tipped_arrow.effect.enderference_potion_long":"抑影之箭","item.minecraft.tipped_arrow.effect.enderference_potion_strong":"抑影之箭","item.minecraft.tipped_arrow.effect.shock_potion":"靜電之箭","item.minecraft.tipped_arrow.effect.shock_potion_long":"靜電之箭","item.minecraft.tipped_arrow.effect.shock_potion_strong":"靜電之箭","itemGroup.ars_elemental":"元素魔藝","key.ars_elemental.open_pouch":"[元素魔藝] 開啟飾品口袋","tooltip.ars_elemental.bags":"位於快捷欄或飾品欄時，可透過按下 %s 開啟。","tooltip.ars_elemental.focus_anima":"召喚的實體會復活，變成更強大的變種。這些復仇者會與你一齊發射追蹤法術，擊殺敵人時還會治療你。","tooltip.ars_elemental.focus_boost":"強化%s學派的魔符，並降低其消耗。","tooltip.ars_elemental.focus_element":"與某一元素校準的核心，能讓部分魔符產生新效果。","tooltip.ars_elemental.focus_element_mana.air":"佩戴者身處高空時給予魔力回復 I。","tooltip.ars_elemental.focus_element_mana.earth":"佩戴者身處地下深處時給予魔力回復 I。","tooltip.ars_elemental.focus_element_mana.fire":"佩戴者身處火焰或熔岩中時給予法術傷害提升 II。","tooltip.ars_elemental.focus_element_mana.water":"佩戴者潮濕時給予魔力回復 I，在游泳時給予魔力回復 II 與海豚悠游。","tooltip.ars_elemental.focus_malus":"抑制其他元素學派的魔符。","tooltip.ars_elemental.lens":"可裝入高等法術稜鏡。","tooltip.ars_elemental.prism_lens":"已安裝%s","tooltip.ars_nouveau.blessed":"四元素的庇護","tooltip.flashjack_shards":"透過給予閃電鴉閃電鳳梨獲得。","tooltip.siren_shards":"透過給予賽蓮海鞘獲得。"}