intro=Introduction

tools=Tools
tools.group_small=Small Tools
tools.group_large=Broad Tools
tools.group_ancient=Ancient Tools
tools.group_staff=Staffs
tools.tconstruct.earth_staff=Earthslime
tools.tconstruct.sky_staff=Skyslime
tools.tconstruct.ichor_staff=Ichor
tools.tconstruct.ender_staff=Enderslime
armor=Armor

materials_harvest=Melee Harvest Materials
materials_harvest.subtext=Materials used for creating melee weapons or harvest tools.
materials_ranged=Ranged Materials
materials_ranged.subtext=Materials used for creating ranged weapons.
materials_armor=Armor Materials
materials_armor.subtext=Materials used for creating armor and shields.
materials_skull=Slimeskulls
materials_skull.subtext=This section describes the effects of all types of skulls in creating a slimeskull

upgrades=Upgrades
upgrades.subtext=Each tool gets a limited total number of upgrades slots.
upgrades.group_general=General
upgrades.group_harvest=Harvest
upgrades.group_weapon=Melee
upgrades.group_ranged=Ranged
upgrades.group_damage=Damage Boost
upgrades.group_armor=Armor
upgrades.group_armor.helmet=Helmet
upgrades.group_armor.chestplate=Chestplate
upgrades.group_armor.leggings=Leggings
upgrades.group_armor.boots=Boots
upgrades.boots.tconstruct.feather_falling=Feather Fall
# can add other modifiers using [section].[prefix].[mod_id].[modifier_id], we just use this for long names
# you should also be able to leave off feather falling in your language and it will fallback to the language .json
# see the section json to find the prefix, any modifier type that defines that can use it

defense=Defense
defense.subtext=Instead of material traits, armor will include defense slots to improve protection.
defense.group_protection=Protection
defense.group_special=Special

slotless=Slotless
slotless.subtext=Slotless modifiers do not require any slots.
slotless.group_general=General
slotless.group_bonus=Bonus

abilities=Abilities
abilities.subtext=Ability modifiers have fewer slots than upgrades, but are stronger per slot.
abilities.group_general=General
abilities.group_harvest=Harvest
abilities.group_melee=Melee
abilities.group_ranged=Ranged
abilities.group_interact=Interaction
abilities.group_armor=Armor
abilities.group_armor.helmet=Helmet
abilities.group_armor.chestplate=Chestplate
abilities.group_armor.leggings=Leggings
abilities.group_armor.boots=Boots
abilities.group_armor.shield=Shield

fluid_effects=Fluid Effects
fluid_effects.subtext=Fluid effects define the behavior when a fluid hits a block or entity through various modifiers such as spitting, spilling, and splashing.
