{
    "physicsmod.animation": "動畫效果",
    "physicsmod.enum.animation.shrink": "縮小",
    "physicsmod.enum.animation.shrinkandvanish": "縮小至消失",
    "physicsmod.enum.animation.vanish": "消失",
    "physicsmod.enum.blockphysics.blocky": "碎塊",
    "physicsmod.enum.blockphysics.fractured": "碎裂",
    "physicsmod.enum.blockphysics.mainrule": "主要規則",
    "physicsmod.enum.blockphysics.off": "§c關閉",
    "physicsmod.enum.blockphysics.particles": "粒子",
    "physicsmod.enum.curve.bounce": "彈跳",
    "physicsmod.enum.curve.easein": "緩入",
    "physicsmod.enum.curve.easeinbounce": "彈跳緩入",
    "physicsmod.enum.curve.easeout": "緩出",
    "physicsmod.enum.curve.easeoutelastic": "彈跳緩出",
    "physicsmod.enum.curve.linear": "線性",
    "physicsmod.enum.impact.bounce": "彈跳",
    "physicsmod.enum.impact.disappear": "消失",
    "physicsmod.enum.impact.shatter": "粉碎",
    "physicsmod.enum.mobphysics.blocky": "碎塊",
    "physicsmod.enum.mobphysics.fractured": "碎裂",
    "physicsmod.enum.mobphysics.fracturedblood": "帶血碎裂",
    "physicsmod.enum.mobphysics.mainrule": "主要規則",
    "physicsmod.enum.mobphysics.off": "§c關閉",
    "physicsmod.enum.mobphysics.ragdoll": "布娃娃",
    "physicsmod.enum.model.classic": "經典",
    "physicsmod.enum.model.round": "圓潤",
    "physicsmod.enum.model.voxel": "體素",
    "physicsmod.enum.snowquality.high": "高",
    "physicsmod.enum.snowquality.medium": "中",
    "physicsmod.enum.snowtype.cube": "方塊",
    "physicsmod.enum.snowtype.round": "球體",
    "physicsmod.gui.customize": "§e自定義",
    "physicsmod.gui.customizecape": "自定義披風",
    "physicsmod.gui.gravity": "重力",
    "physicsmod.gui.noblock": "§c沒有方塊",
    "physicsmod.gui.nosound": "§c沒有聲音",
    "physicsmod.gui.pro": "專業版",
    "physicsmod.gui.reset": "§4重置",
    "physicsmod.gui.search": "搜索...",
    "physicsmod.gui.select": "選擇",
    "physicsmod.gui.verify": "驗證 Physics Mod 副本",
    "physicsmod.gui.getcode": "獲取代碼",
    "physicsmod.gui.getcode.info": "這將在您的默認瀏覽器中打開 patreon 驗證網站",
    "physicsmod.gui.entercode": "輸入你的 Physics Mod 驗證碼",
    "physicsmod.gui.code": "代碼",
    "physicsmod.gui.opensite": "打開網站",
    "physicsmod.gui.copylink": "複製鏈接",
    "physicsmod.gui.disabled": "§c禁用",
    "physicsmod.menu.animation.add": "添加動畫",
    "physicsmod.menu.animation.add.title": "添加動畫 (某些粒子無法在菜單中顯示)",
    "physicsmod.menu.animation.edit.title": "編輯動畫 (某些粒子無法在菜單中顯示)",
    "physicsmod.menu.animation.replay": "重放",
    "physicsmod.menu.animation.search.title": "動畫搜索",
    "physicsmod.menu.animation.settings.reset": "你確定要重置你的動畫嗎?",
    "physicsmod.menu.animation.settings.title": "消失動畫設置",
    "physicsmod.menu.animation.settings.title.short": "動畫設置",
    "physicsmod.menu.block.blockphysics": "方塊物理",
    "physicsmod.menu.block.blockphysicsrange": "激活距離",
    "physicsmod.menu.block.blockphysicsrange.info": "描述在離玩家多遠的地方(以方塊為單位)應該停止激活方塊物理.",
    "physicsmod.menu.block.blockphysicsrange.max": "永遠",
    "physicsmod.menu.block.lifetime": "存在時長 (方塊)",
    "physicsmod.menu.block.lifetimevariance": "存在時長方差",
    "physicsmod.menu.block.scale": "物理對象縮放",
    "physicsmod.menu.blocks.customize.reset": "你確定要重置你的方塊設置嗎?",
    "physicsmod.menu.blocks.customize.title": "方塊規則",
    "physicsmod.menu.blocks.edit.title": "編輯方塊 %s",
    "physicsmod.menu.blocks.search.title": "方塊搜索",
    "physicsmod.menu.blocks.title": "方塊設置",
    "physicsmod.menu.cape.selection.openFolder": "打開披風文件夾",
    "physicsmod.menu.cape.selection.title": "選擇披風",
    "physicsmod.menu.cloth.bannerdistance": "旗幟間隔",
    "physicsmod.menu.cloth.bannerdistance.info": "旗幟物理切換回默認 MC 旗幟的間隔.",
    "physicsmod.menu.cloth.bannerphysics": "旗幟物理",
    "physicsmod.menu.cloth.capephysics": "披風物理",
    "physicsmod.menu.cloth.clothcputhreads": "布料 CPU 線程",
    "physicsmod.menu.cloth.customphysicscape": "自定義物理披風",
    "physicsmod.menu.cloth.customphysicscape.info": "啓用/禁用披風物理時啓用/禁用您的 Mojang 披風",
    "physicsmod.menu.cloth.fishinglinelength": "釣魚線長度",
    "physicsmod.menu.cloth.fishinglinephysics": "釣魚線物理",
    "physicsmod.menu.cloth.leashlength": "拴繩長度",
    "physicsmod.menu.cloth.leashphysics": "拴繩物理",
    "physicsmod.menu.cloth.smoothshading": "布料平滑陰影",
    "physicsmod.menu.cloth.title": "布料設置 (需要專業版)",
    "physicsmod.menu.cloth.title.pro": "布料設置",
    "physicsmod.menu.collapse.collapse": "方塊崩塌",
    "physicsmod.menu.collapse.collapsespeed": "崩塌速度 (遊戲刻)",
    "physicsmod.menu.collapse.dropblocks": "掉落崩塌物品",
    "physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制 (方塊)",
    "physicsmod.menu.collapse.title": "崩塌設置",
    "physicsmod.menu.dynamicblocks.add": "添加方塊",
    "physicsmod.menu.dynamicblocks.add.title": "添加動態方塊",
    "physicsmod.menu.dynamicblocks.customize.reset": "你確定要重置你的動態方塊設置嗎?",
    "physicsmod.menu.dynamicblocks.customize.title": "動態方塊自定義",
    "physicsmod.menu.dynamicblocks.dynamicblockphysics": "動態方塊物理",
    "physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加載塊數",
    "physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 個方塊物理",
    "physicsmod.menu.dynamicblocks.edit.title": "編輯動態方塊",
    "physicsmod.menu.dynamicblocks.lifetime": "存在時長 (方塊)",
    "physicsmod.menu.dynamicblocks.lifetimevariance": "存在時長方差",
    "physicsmod.menu.dynamicblocks.range": "加載距離 (方塊)",
    "physicsmod.menu.dynamicblocks.title": "動態方塊設置 (需要專業版)",
    "physicsmod.menu.dynamicblocks.title.pro": "動態方塊設置",
    "physicsmod.menu.general.cputhreads": "物理 CPU 線程",
    "physicsmod.menu.general.cputhreads.info": "更改此設置後, 您需要重新加載世界以應用更改.",
    "physicsmod.menu.general.crackphysicsparticles": "破裂粒子物理",
    "physicsmod.menu.general.crackphysicsparticles.info": "在拆除方塊時啓用粒子物理.",
    "physicsmod.menu.general.eatingphysicsparticles": "咀嚼粒子物理",
    "physicsmod.menu.general.eatingphysicsparticles.info": "在進食時為粒子啓用物理.",
    "physicsmod.menu.general.maxphysicsobjects": "最大物理對象",
    "physicsmod.menu.general.minecraftblockbreakparticles": "MC 破壞粒子",
    "physicsmod.menu.general.particlelifetimeparticles": "存在時長 (粒子)",
    "physicsmod.menu.general.particlelifetimevarianceparticles": "存在時長方差",
    "physicsmod.menu.general.pvpservercompatibility": "PVP 服務器兼容",
    "physicsmod.menu.general.pvpservercompatibility.info": "為直接消失而不觸發死亡事件的實體啓用物理. 當激活的蜜蜂進入蜂箱時，生物轉化時和在和平模式下生成生物將觸發物理.",
    "physicsmod.menu.general.serverblockPhysicsparticles": "方塊粒子物理",
    "physicsmod.menu.general.serverblockPhysicsparticles.info": "在受到墜落傷害和服務器數據包收到的其他方塊粒子時啓用粒子物理.",
    "physicsmod.menu.general.sprintingphysicsparticles": "奔跑粒子物理",
    "physicsmod.menu.general.sprintingphysicsparticles.info": "在方塊上奔跑時啓用粒子物理.",
    "physicsmod.menu.general.title": "常規設置",
    "physicsmod.menu.gravity.buoyancyx": "浮力 X",
    "physicsmod.menu.gravity.buoyancyy": "浮力 Y",
    "physicsmod.menu.gravity.buoyancyz": "浮力 Z",
    "physicsmod.menu.gravity.customize.reset": "你確定要重置你的重力嗎?",
    "physicsmod.menu.gravity.customize.title": "重力規則 (進入世界查看維度)",
    "physicsmod.menu.gravity.gravityx": "重力 X",
    "physicsmod.menu.gravity.gravityy": "重力 Y",
    "physicsmod.menu.gravity.gravityz": "重力 Z",
    "physicsmod.menu.items.eggimpact": "雞蛋撞擊",
    "physicsmod.menu.items.eggmodel": "雞蛋模型",
    "physicsmod.menu.items.eggshade": "雞蛋陰影",
    "physicsmod.menu.items.enderpearlimpact": "末影珍珠撞擊",
    "physicsmod.menu.items.enderpearlmodel": "末影珍珠模型",
    "physicsmod.menu.items.enderpearlshade": "末影珍珠陰影",
    "physicsmod.menu.items.itemphysics": "物品物理",
    "physicsmod.menu.items.particlelifetimeitems": "存在時長 (物品)",
    "physicsmod.menu.items.particlelifetimevarianceitems": "存在時長方差",
    "physicsmod.menu.items.snowballimpact": "雪球撞擊",
    "physicsmod.menu.items.snowballmodel": "雪球模型",
    "physicsmod.menu.items.snowballshade": "雪球陰影",
    "physicsmod.menu.items.title": "物品設置 (需要專業版)",
    "physicsmod.menu.items.title.pro": "物品設置",
    "physicsmod.menu.liquid.liquidphysics": "流體物理",
    "physicsmod.menu.liquid.liquidsourcedistance": "流體最大源頭距離 (方塊)",
    "physicsmod.menu.liquid.liquidthreads": "流體 CPU 線程",
    "physicsmod.menu.liquid.liquidthreads.info": "更多線程可以提高流體的幀數, 但可能會降低您的遊戲幀數.",
    "physicsmod.menu.liquid.particlelifetimeliquids": "存在時長 (流體)",
    "physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在時長方差",
    "physicsmod.menu.liquid.title": "流體設置 (需要專業版)",
    "physicsmod.menu.liquid.title.pro": "流體設置",
    "physicsmod.menu.liquid.warning": "這是流體物理的 beta 版本, 所以你可以遊玩和測試他們. 要生成無限的液體源頭, 破壞一個附魔台(你可以通過在源頭上放置一個方塊來停止源，一切都只發生在客户端). 可以生成有限的液體源頭的方塊:西瓜，濕海綿，南瓜，仙人掌，盛滿水的坩堝.",
    "physicsmod.menu.liquid.waterdensity": "水源密度",
    "physicsmod.menu.liquid.waterdensity.info": "這控制了無限水源的密度.",
    "physicsmod.menu.main.title": "物理設置...",
    "physicsmod.menu.mob.lifetime": "存在時長 (生物)",
    "physicsmod.menu.mob.lifetimevariance": "存在時長方差",
    "physicsmod.menu.mob.mobphysics": "生物物理",
    "physicsmod.menu.mobs.customize.reset": "你確定要重置你的生物設置嗎?",
    "physicsmod.menu.mobs.customize.title": "生物規則",
    "physicsmod.menu.mobs.edit.title": "編輯生物 %s",
    "physicsmod.menu.mobs.title": "生物設置",
    "physicsmod.menu.options.format": "%s: %s",
    "physicsmod.menu.particle.search.title": "搜索粒子",
    "physicsmod.menu.physics.collapse.info": "除了單人遊戲，你只能在服務器配置中更改崩塌設置 (config/physicsmod/physics_server_config.json).",
    "physicsmod.menu.physics.liquid.info": "流體物理不適用於 Optifine. 請改用 Iris + Sodium (Fabric)/Oculus + Rubidium  (Forge) instead.",
    "physicsmod.menu.physics.snow.info": "雪地物理不適用於 Optifine. 請改用 Iris + Sodium (Fabric)/Oculus + Rubidium  (Forge) instead.",
    "physicsmod.menu.physics.title": "物理設置 (按 F6 鍵)",
    "physicsmod.menu.snow.grasssnowy": "覆雪草",
    "physicsmod.menu.snow.grasssnowy.info": "啓用/禁用覆雪草方塊是否被實際雪取代",
    "physicsmod.menu.snow.snowphysics": "雪地物理",
    "physicsmod.menu.snow.snowquality": "雪地質量",
    "physicsmod.menu.snow.snowsmoothshading": "平滑陰影",
    "physicsmod.menu.snow.snowsmoothshading.info": "啓用/禁用雪地是否有平滑陰影",
    "physicsmod.menu.snow.snowthickness": "厚度",
    "physicsmod.menu.snow.snowthickness.info": "雪層厚度. 僅適用於球體 + 平滑陰影雪.",
    "physicsmod.menu.snow.snowtrackdistance": "追蹤距離",
    "physicsmod.menu.snow.snowtrackdistance.info": "實體在雪地上留下痕跡的最大距離. 過高的值會導致延遲的軌跡.",
    "physicsmod.menu.snow.snowtrackentities": "追蹤實體",
    "physicsmod.menu.snow.snowtrackentities.info": "選定最接近玩家的實體數量會在雪地上留下痕跡. 過高的值會導致延遲的軌跡.",
    "physicsmod.menu.snow.snowtracks": "雪地軌跡",
    "physicsmod.menu.snow.snowtype": "雪地類型",
    "physicsmod.menu.snow.title": "雪地設置 (需要專業版)",
    "physicsmod.menu.snow.title.pro": "雪地設置",
    "physicsmod.menu.snow.warning": "較弱的 CPU、太高的區塊渲染距離或過高的雪地質量可能會導致延遲的雪地軌跡實體和/或延遲.",
    "physicsmod.menu.smoke.title": "煙霧設置 (需要專業版)",
    "physicsmod.menu.smoke.title.pro": "煙霧設置",
    "physicsmod.menu.smoke.smokephysics": "煙霧物理",
    "physicsmod.menu.smoke.smokephysicsrange": "激活距離",
    "physicsmod.menu.smoke.smokeparticlelimit": "最大粒子數量",
    "physicsmod.menu.smoke.warning": "並非所有着色器/光影都兼容。時域抗鋸齒(TAA, 着色器/光影設置)會導致視覺偽影，因此我建議禁用它.",
    "physicsmod.menu.smoke.particlelifetimesmoke": "存在時長 (煙霧)",
    "physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在時長方差",
    "physicsmod.menu.smoke.particledespawntimesmoke": "升空時間 (煙霧)",
    "physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空時間方差",
    "physicsmod.menu.smoke.particledespawntimesmoke.info": "煙霧到達露天並開始消失的剩餘時間.",
    "physicsmod.menu.smoke.smokedensity": "煙霧密度",
    "physicsmod.menu.smoke.smokedistance": "最大煙霧距離",
    "physicsmod.menu.smoke.color": "煙霧顏色",
    "physicsmod.menu.smoke.densecolor": "濃煙顏色",
    "physicsmod.menu.smoke.red": "§c紅",
    "physicsmod.menu.smoke.green": "§a綠",
    "physicsmod.menu.smoke.blue": "§9藍",
    "physicsmod.menu.smoke.shadow": "陰影",
    "physicsmod.menu.smoke.shadow.title": "選擇你正在使用的着色器/光影",
    "physicsmod.menu.smoke.shadow.info": "將此設置為您正在使用的着色器/光影(不是所有的着色器/光影都支持, 但您可以嘗試不同的設置, 使其有效)以獲得適當的陰影.",
    "physicsmod.menu.sound.impactsounds": "撞擊聲",
    "physicsmod.menu.sound.impactsounds.info": "物理對象與世界或其他對象碰撞時的音效.",
    "physicsmod.menu.sound.search.title": "搜索音效",
    "physicsmod.menu.sound.soundvolume": "音量",
    "physicsmod.menu.sound.soundvolume.info": "乘以 Minecraft 主音效設置中的方塊音量.",
    "physicsmod.menu.sound.title": "音效設置",
    "physicsmod.menu.translations": "Translations by GameGeek-Saikel / 游戏极客-Saikel",
    "physicsmod.menu.verification.popup": "你想打開以下網站: %s",
    "physicsmod.prop.add": "添加 %s",
    "physicsmod.prop.animation.curve": "動畫曲線",
    "physicsmod.prop.animation.despawntype": "類型",
    "physicsmod.prop.animation.name": "名稱",
    "physicsmod.prop.animation.particlespawn": "粒子生成",
    "physicsmod.prop.animation.speed": "消失速度",
    "physicsmod.prop.block.lifetime": "存在時長",
    "physicsmod.prop.block.lifetimevariance": "存在時長方差",
    "physicsmod.prop.block.scale": "縮放",
    "physicsmod.prop.block.type": "物理類型",
    "physicsmod.prop.door.damping": "阻尼",
    "physicsmod.prop.door.hitboxscale": "碰撞箱縮放",
    "physicsmod.prop.door.stiffness": "剛度",
    "physicsmod.prop.door.collision": "碰撞",
    "physicsmod.prop.dynamicsetting.linkedphysics": "關聯物理",
    "physicsmod.prop.error": "§4錯誤",
    "physicsmod.prop.mainrule": "主要規則",
    "physicsmod.prop.mob.lifetime": "存在時長",
    "physicsmod.prop.mob.lifetimevariance": "存在時長方差",
    "physicsmod.prop.mob.type": "物理類型",
    "physicsmod.prop.particle.amount": "數量",
    "physicsmod.prop.particle.sound": "聲音",
    "physicsmod.prop.particle.soundvolume": "音量",
    "physicsmod.prop.particle.spawnchance": "生成幾率",
    "physicsmod.prop.particle.spread": "擴展半徑",
    "physicsmod.prop.particle.type": "類型",
    "physicsmod.prop.particle.velocityx": "矢量速度 X",
    "physicsmod.prop.particle.velocityy": "矢量速度 Y",
    "physicsmod.prop.particle.velocityz": "矢量速度 Z",
    "physicsmod.prop.remove": "移除 %s",
    "physicsmod.prop.trapdoor.damping": "阻尼",
    "physicsmod.prop.trapdoor.hitboxscale": "碰撞箱縮放",
    "physicsmod.prop.trapdoor.stiffness": "剛度",
    "physicsmod.prop.trapdoor.collision": "碰撞",
    "physicsmod.prop.vine.bottomfixed": "底部修復",
    "physicsmod.prop.vine.damping": "阻尼",
    "physicsmod.prop.vine.hitboxscale": "碰撞箱縮放",
    "physicsmod.prop.vine.link": "可以鏈接",
    "physicsmod.prop.vine.sideconnection": "側邊連接",
    "physicsmod.prop.vine.stiffness": "剛度",
    "physicsmod.prop.vine.waterphysics": "無重力"
}