{
  "bobby.upgrade.required": "[Bobby] This world contains data from an old version of Minecraft. Run `/bobby upgrade` to upgrade it.",
  "bobby.upgrade.fallback_world": "[Bobby] Your fallback world contains data from an old version of Minecraft. Upgrade it from the \"Singleplayer\" menu using the \"Edit\" -> \"Optimize World\" option.",
  "bobby.upgrade.not_enabled": "Bobby is not enabled for this world.",
  "bobby.upgrade.begin": "[Bobby] Upgrading world data to current Minecraft version. This may take a few minutes.",
  "bobby.upgrade.progress": "[Bobby] Upgraded %d of (estimated) %d chunks (world %d of %d).",
  "bobby.upgrade.done": "[Bobby] World data upgrade complete. Your old chunks should now be visible again.",

  "bobby.dynamic_multi_world.not_enabled": "[Bobby] Dynamic World Management is not enabled.",

  "title.bobby.config": "§l§nBobby Config",
  "option.bobby.enabled": "Enabled",
  "option.bobby.dynamic_multi_world": "Dynamic World Management",
  "tooltip.option.bobby.dynamic_multi_world": "Enables support for servers with multiple identically-named worlds.\n\nWhen enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.\nThis does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).\n\nYou may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.\nRequires a `/bobby upgrade` after enabling with existing cache.",
  "option.bobby.no_block_entities": "Disable Block Entites",
  "tooltip.option.bobby.no_block_entities": "Do not load block entities (e.g. chests) in fake chunks.\nThese need updating every tick which can add up.\n\nEnabled by default because the render distance for block entities is usually smaller than the server-view distance anyway.",
  "option.bobby.taint_fake_chunks": "Taint Fake Chunks",
  "tooltip.option.bobby.taint_fake_chunks": "Reduces the light levels in fake chunks so you can tell the difference from real ones.",
  "option.bobby.unload_delay": "Chunk Unload Delay (Seconds)",
  "tooltip.option.bobby.unload_delay": "Delays the unloading of chunks which are outside your view distance.\nSaves you from having to reload all chunks when\nleaving an area for a short moment (e.g. cut scenes).\nDoes not work across dimensions.",
  "option.bobby.delete_unused_regions_after_days": "Cleanup Unused Regions (Days)",
  "tooltip.option.bobby.delete_unused_regions_after_days": "Delete regions from the cache when they have not been loaded for X days.\n\nThe cache for a given world is cleaned up whenever you disconnect from the server.\nEntire worlds are cleaned up when the game starts and you have not visited them for X days.\n\nSet to -1 to disabled.\nSet to 0 to clean up everything after every disconnect.",
  "option.bobby.max_render_distance": "Max Render Distance",
  "tooltip.option.bobby.max_render_distance": "Changes the maximum value configurable for Render Distance.\n\nRequires Sodium.",
  "option.bobby.view_distance_overwrite": "Singleplayer Server View Distance",
  "tooltip.option.bobby.view_distance_overwrite": "Overwrites the view-distance of the integrated server.\nThis allows Bobby to be useful in Singleplayer.\n\nDisabled when at 0.\nBobby is active in singleplayer only if this is enabled.\nRequires re-log to en-/disable."
}