{
    "sounds.incompatability.title": "检测到不兼容模组",
    "sounds.incompatability.message": "检测到 §lQualitySounds§r 与 §lSounds§r 均被安装。\n\n§l请删除 QualitySounds，因为 Sounds 已涵盖该模组所有的声音与功能。\n\n同时安装这两个模组将造成 Mixin 冲突，将导致声音重复及其他潜在的问题及崩溃。§r\n\n§lSounds§r 拥有 QualitySounds 所提供的全部功能，且支持更多的自定义选项。§r\n\n使用 §lSounds§r，您将可以修改即使有特殊方块声音的放置、摔落、破坏和行走声音，包括 QualitySounds 并不拥有的修改音调与音量功能。",
    "sounds.config.static": "Sounds",
    "sounds.config.title": "Sounds 配置",
    "sounds.config.preview.name": "预览声音",
    "sounds.config.preview.name.brackets": "预览 %s 声音",
    "sounds.config.preview.break": "破坏",
    "sounds.config.preview.place": "放置",
    "sounds.config.preview.step": "脚步",
    "sounds.config.preview.hit": "攻击",
    "sounds.config.preview.fall": "摔落",
    "sounds.config.play.error.title": "§c播放声音失败。",
    "sounds.config.play.error.description": "尝试播放声音“%s”时发生错误，请检查声音事件 ID 是否有效。",
    "sounds.config.preview.error.title": "§c预览失败",
    "sounds.config.preview.error.description": "尝试预览声音时发生错误，请检查声音事件 ID 是否有效。",
    "sounds.config.tag.option.description": "以下的声音设置将应用于拥有该标签任何方块的方块声音组。",
    "sounds.config.preview.option.description": "预览声音。",
    "sounds.config.shouldPlay.option": "启用声音",
    "sounds.config.shouldPlay.option.description": "是否播放该声音？",
    "sounds.config.dynamic.option": "动态声音",
    "sounds.config.dynamic.option.description": "播放的声音事件是否依赖于当前持有的物品、方块或行为?\n\n对于物品和方块，声音将由它的类别决定。",
    "sounds.config.volume.name": "音量",
    "sounds.config.volume.description": "声音的大小。",
    "sounds.config.pitch.name": "音调",
    "sounds.config.pitch.description": "音调的高低。\n\n较低的音调使声音低沉，较高的音调使声音尖锐。",
    "sounds.config.event.name": "声音事件 ID",
    "sounds.config.event.name.brackets": "声音事件 ID (%s)",
    "sounds.config.event.description": "声音被触发时播放的声音事件 ID。\n\n这是声音的唯一标识符，用于在游戏内播放声音。",
    "sounds.config.world": "§l§n世界声音",
    "sounds.config.world.mechanics": "§l§n§l§e器械",
    "sounds.config.repeaterUse.option": "§e中继器更改延迟",
    "sounds.config.repeaterUse.option.description": "中继器延迟更改时播放的声音。",
    "sounds.config.jukeboxUse.option": "§e唱片机装卸唱片",
    "sounds.config.jukeboxUse.option.description": "唱片机插入或弹出唱片时播放的声音。",
    "sounds.config.daylightDetectorUse.option": "§e阳光探测器更改模式",
    "sounds.config.daylightDetectorUse.option.description": "阳光探测器检测模式更改时播放的声音。",
    "sounds.config.furnaceMinecartFuel.option": "§e动力矿车装填燃料",
    "sounds.config.furnaceMinecartFuel.option.description": "动力矿车被添加燃料时播放的声音。",
    "sounds.config.world.actions": "§l§n§l§e行为",
    "sounds.config.option.enableEnderpearlVariety": "随机末影珍珠声音",
    "sounds.config.option.description.enableEnderpearlVariety": "是否随机播放末影珍珠投掷时的声音并使其与紫颂果传送声音更相似？",
    "sounds.config.frostWalker.option": "§e冰霜行者结冰",
    "sounds.config.frostWalker.option.description": "冰霜行者附魔使水结冰时播放的声音。",
    "sounds.config.leadSnapping.option": "§e栓绳断裂",
    "sounds.config.leadSnapping.option.description": "栓绳断裂时播放的声音。",
    "sounds.config.bowPull.option": "§e弓拉弦",
    "sounds.config.bowPull.option.description": "弓被拉弦时播放的声音。",
    "sounds.config.plantPotFill.option": "§e花盆放置植物",
    "sounds.config.plantPotFill.option.description": "向花盆中放置任意植物时播放的声音。",
    "sounds.config.cakeEat.option": "§e食用蛋糕",
    "sounds.config.cakeEat.option.description": "食用蛋糕时播放的声音。蛋糕是个谎言，但声音不是！",
    "sounds.config.world.mobs": "§l§e生物",
    "sounds.config.babyChickenChirp.option": "小鸡叫",
    "sounds.config.babyChickenChirp.option.description": "小鸡叫时播放的声音。",
    "sounds.config.wolfHowling.option": "狼嚎",
    "sounds.config.wolfHowling.option.description": "满月时狼将发出狼嚎……小心！",
    "sounds.config.world.blocks": "§l§n§l§e方块",
    "sounds.config.world.blocks.description": "方块声音现在通过资源包进行管理。\n\n详情请点击下方链接查看 Sounds Wiki。",
    "sounds.config.option.disableBlocksEntirely": "禁用全部方块声音修改",
    "sounds.config.option.description.disableBlocksEntirely": "这将禁用由资源包修改的全部方块声音。 对想使用默认方块声音的人很有帮助。",
    "sounds.config.ui": "§l§nUI 声音",
    "sounds.config.ui.interface": "§l§n§l§e界面",
    "sounds.config.option.ignoreEmptyHotbarSlots": "忽略空槽位",
    "sounds.config.option.description.ignoreEmptyHotbarSlots": "播放声音时是否忽略空的快捷栏槽？\n\n注意：由于 Mojank 的奇怪物品掉落执行机制，这并不包括快捷栏丢弃物品声音。为此您需要关闭“忽略空槽位”。",
    "sounds.config.inventoryOpen.option": "§e物品栏打开",
    "sounds.config.inventoryOpen.option.description": "打开任意拥有物品栏界面时播放的声音，例如附魔台界面。",
    "sounds.config.inventoryScroll.option": "§e物品栏滚动",
    "sounds.config.inventoryScroll.option.description": "使用物品栏内滚动条时播放的声音。",
    "sounds.config.inventoryClose.option": "§e物品栏关闭",
    "sounds.config.inventoryClose.option.description": "关闭任意拥有物品栏界面时播放的声音，例如附魔台界面。",
    "sounds.config.inventoryTyping.option": "§e物品栏输入",
    "sounds.config.inventoryTyping.option.description": "在任意拥有物品栏界面内输入文本时播放的声音，例如铁砧命名框和创造模式物品栏搜索框。",
    "sounds.config.hotbarScroll.option": "§e快捷栏滚动",
    "sounds.config.hotbarScroll.option.description": "使用滚轮或快捷键切换快捷栏时播放的声音。",
    "sounds.config.hotbarPick.option": "§e选取方块",
    "sounds.config.hotbarPick.option.description": "做出“选取方块”的行为时播放的声音。",
    "sounds.config.ui.item_management": "§l§n§l§e物品管理",
    "sounds.config.option.ignoreEmptyInventorySlots": "忽略空槽位",
    "sounds.config.option.description.ignoreEmptyInventorySlots": "播放声音时是否忽略空的快捷栏槽？\n\n注意：由于 Mojank 的奇怪物品掉落执行机制，这包括快捷栏丢弃物品声音。",
    "sounds.config.option.enableItemSoundCooldown": "启用物品声音冷却",
    "sounds.config.option.description.enableItemSoundCooldown": "是否对物品声音启用冷却？如果启用，声音仅会在冷却周期内播放一次。",
    "sounds.config.option.itemSoundCooldown": "物品声音冷却",
    "sounds.config.option.description.itemSoundCooldown": "对物品声音的冷却周期（秒）。",
    "sounds.config.itemCopy.option": "§e物品复制",
    "sounds.config.itemCopy.option.description": "物品栏内物品被复制时播放的声音。",
    "sounds.config.itemDelete.option": "§e物品删除",
    "sounds.config.itemDelete.option.description": "使用创造模式物品栏内的销毁槽位时播放的声音。",
    "sounds.config.itemDrop.option": "§e物品丢弃",
    "sounds.config.itemDrop.option.description": "从物品栏内丢弃物品时播放的声音。",
    "sounds.config.itemDrag.option": "§e物品拖动",
    "sounds.config.itemDrag.option.description": "拖动物品栏内物品时播放的声音。",
    "sounds.config.itemPick.option": "§e物品点击",
    "sounds.config.itemPick.option.description": "点击物品栏内物品时播放的声音。",
    "sounds.config.chat": "§l§n聊天声音",
    "sounds.config.chat.messaging": "§l§n§l§e聊天",
    "sounds.config.mentionKeywords.option": "§e关键字提及",
    "sounds.config.mentionKeywords.option.description": "聊天中触发关键字提及声音的关键字列表。",
    "sounds.config.option.ignoreSystemChats": "忽略系统消息",
    "sounds.config.option.description.ignoreSystemChats": "播放声音时是否忽略聊天内系统消息？",
    "sounds.config.typing.option": "§e聊天输入",
    "sounds.config.typing.option.description": "在聊天栏内输入或删除字符时播放的声音。",
    "sounds.config.message.option": "§e聊天消息",
    "sounds.config.message.option.description": "从聊天内收到消息时播放的声音。",
    "sounds.config.mention.option": "§e聊天提及",
    "sounds.config.mention.option.description": "在新聊天信息中被提及时播放的声音。",
    "sounds.config.chat.cooldown": "§l§n§l§e冷却",
    "sounds.config.option.enableChatSoundCooldown": "启用冷却",
    "sounds.config.option.description.enableChatSoundCooldown": "是否对聊天信息声音启用冷却？如果启用，所有声音仅会在冷却周期内播放一次。对聊天输入声音无效。",
    "sounds.config.option.chatSoundCooldown": "冷却周期",
    "sounds.config.option.description.chatSoundCooldown": "对聊天信息声音的冷却周期（秒）。对聊天输入声音无效。",
    "sounds.config.events": "§l§n事件声音",
    "sounds.config.events.statusEffects": "§l§n§l§e状态效果",
    "sounds.config.option.ignoreSilencedStatusEffects": "忽略隐藏状态效果",
    "sounds.config.option.description.ignoreSilencedStatusEffects": "播放声音时是否忽略隐藏（无 HUD 图标）的状态效果？",
    "sounds.config.positiveStatusEffectGain.option": "§e正面状态效果获得",
    "sounds.config.positiveStatusEffectGain.option.description": "获得正面状态效果时播放的声音。",
    "sounds.config.positiveStatusEffectLose.option": "§e正面状态效果失去",
    "sounds.config.positiveStatusEffectLose.option.description": "失去正面状态效果时播放的声音。",
    "sounds.config.negativeStatusEffectGain.option": "§e负面状态效果获得",
    "sounds.config.negativeStatusEffectGain.option.description": "获得负面状态效果时播放的声音。",
    "sounds.config.negativeStatusEffectLose.option": "§e负面状态效果失去",
    "sounds.config.negativeStatusEffectLose.option.description": "失去负面状态效果时播放的声音。"
}