{
   "rpo.thb": "TH config",
   "rpo.thb.builtinaddons.title": " Built-in Addons",
   "rpo.thb.animation.title": " Animations",
   "rpo.thb.animation.tooltip": "Requires animation mods like Optifine, Animatica or More MCMeta",
   "rpo.thb.animation.animatedblood": "Animated Blood",
   "rpo.thb.animation.animatedblood.active": "",
   "rpo.thb.animation.animatedblood.inactive": "",
   "rpo.thb.animation.animatedblood.tooltip": "Enables or disables animated blood, so almost all animated parts in mobs.\nThis does not affect mobs that visually don't show blood but other animated textures,\nthat can only be modified with the other options in this category.",
   "rpo.thb.animation.drowningbubbles": "Drowned Bubbles",
   "rpo.thb.animation.drowningbubbles.active": "",
   "rpo.thb.animation.drowningbubbles.inactive": "",
   "rpo.thb.animation.drowningbubbles.tooltip": "Determines if specifically the drowned should have animated bubbles coming out of its head when at less than 10% hp",

   "rpo.thb.animation.ghasts.ghast_explosion": "Ghast Explosion",
   "rpo.thb.animation.ghasts.ghast_explosion.filled": "",
   "rpo.thb.animation.ghasts.ghast_explosion.rings": "",
   "rpo.thb.animation.ghasts.ghast_explosion.inactive": "",
   "rpo.thb.animation.ghasts.ghast_explosion.tooltip": "An option that lets you choose the texture of the ghast explosion\n between the normal one, an outline only version, or just disable it all together",

   "rpo.thb.animation.ghasts.happy_ghast_explosion": "Happy Ghast Explosion",
   "rpo.thb.animation.ghasts.happy_ghast_explosion.active": "",
   "rpo.thb.animation.ghasts.happy_ghast_explosion.inactive": "",
   "rpo.thb.animation.ghasts.happy_ghast_explosion.tooltip": "Determines if happy ghasts should have an explosion effect after death.\n\nRequires the built-in Pacific Addon to be visible",

   "rpo.thb.animation.creeper.madeof": "Internal Anathomy",
   "rpo.thb.animation.creeper.madeof.animal": "",
   "rpo.thb.animation.creeper.madeof.golem": "",
   "rpo.thb.animation.creeper.madeof.plant": "",
   "rpo.thb.animation.creeper.madeof.tooltip": "Mojang has always been extremely coherent with their creeper anathomy,\n so this option lets you choose based on your headcanon. \n \n \n \n \n \n \n ",

   "rpo.thb.animation.creeper.explosive": "Internal TNT",
   "rpo.thb.animation.creeper.explosive.label": "",
   "rpo.thb.animation.creeper.explosive.unlabel": "",
   "rpo.thb.animation.creeper.explosive.unrelated": "",
   "rpo.thb.animation.creeper.explosive.tooltip": "Option that changes the appearence of the TNT inside the 'animal-like' creeper anathomy.\n\n With this you can remove the TNT label to be faithful to MC dungeons,\n or you can just put a firework instead \n (mostly to joke on the minecraft movie's first creeper explosion) \n \n \n \n \n \n \n ",

   "rpo.thb.animation.creeper.cooking": "Terracotta creeper",
   "rpo.thb.animation.creeper.cooking.active": "",
   "rpo.thb.animation.creeper.cooking.inactive": "",
   "rpo.thb.animation.creeper.cooking.tooltip": "Option that only applies to the 'golem-like' creeper anathomy.\n\n (Because i made the golem-creeper out of clay)\n creepers that are on fire will start to smelt into terracotta \n \n \n \n \n \n \n ",

   "rpo.thb.crackingarmor": "Cracking Armor",
   "rpo.thb.crackingarmor.active": "",
   "rpo.thb.crackingarmor.inactive": "",
   "rpo.thb.crackingarmor.tooltip": "Determines if armor pieces (for players, horses or nautili) should display the remaining durability with cracks or broken parts",
   "rpo.thb.crackingshield": "Cracking Shield",
   "rpo.thb.crackingshield.active": "",
   "rpo.thb.crackingshield.inactive": "",
   "rpo.thb.crackingshield.tooltip": "Determines if shields should display their durability with cracks and broken parts",
   "rpo.thb.splashes": "TH Splashes",
   "rpo.thb.splashes.active": "",
   "rpo.thb.splashes.inactive": "",
   "rpo.thb.splashes.tooltip": "Idiotic splash texts about my packs, just to have some fun.\nOnly those that use respackopts are able to see them, have fun!",
   "rpo.thb.animation.breezewind": "Breeze crack",
   "rpo.thb.animation.breezewind.active": "",
   "rpo.thb.animation.breezewind.inactive": "",
   "rpo.thb.animation.breezewind.tooltip": "Determines if specifically the breeze should of sould not have animated wind on its head when at less than 25% hp",
   "rpo.thb.builtinaddons.greenbleed": "Green Bleed Addon",
   "rpo.thb.builtinaddons.greenbleed.active": "",
   "rpo.thb.builtinaddons.greenbleed.inactive": "",
   "rpo.thb.builtinaddons.greenbleed.tooltip": "Suggested by The Great Magispeller on PMC.\nThis addon recolors the blood of all the undead into green, resembling the zombified piglin",
   "rpo.thb.builtinaddons.illskills": "Ills Kills Addon",
   "rpo.thb.builtinaddons.illskills.active": "",
   "rpo.thb.builtinaddons.illskills.inactive": "",
   "rpo.thb.builtinaddons.illskills.tooltip": "Suggested by MorrisHD.\nThis addon recolors the blood of all illagers, excluding ravagers and witches, to a blueish tint\n\n(in my opinion, this can be seen as an interpretation of the lapis block in the mansion's illager statue)",
   "rpo.thb.builtinaddons.humanoid": "Humanoids Addon",
   "rpo.thb.builtinaddons.humanoid.active": "",
   "rpo.thb.builtinaddons.humanoid.inactive": "",
   "rpo.thb.builtinaddons.humanoid.tooltip": "All peaceful humanoid mobs (all villagers and wandering traders) will show dealt damage",
   "rpo.thb.builtinaddons.pacif": "Pacific Addon",
   "rpo.thb.builtinaddons.pacif.active": "",
   "rpo.thb.builtinaddons.pacif.inactive": "",
   "rpo.thb.builtinaddons.pacif.tooltip": "Most passive mobs (excluding villagers and wandering traders) will show dealt damage.\nMore are to come, this addon only has about half of all peaceful mobs",

   "rpo.adaptingshulkers": "Adapting Shulkers config",
   "rpo.adaptingshulkers.familiartoclassic": "Classic to familiar",
   "rpo.adaptingshulkers.familiartoclassic.tooltip": "Determines if shulker renamed _familiar_ should of should not just use the original shulker texture.\n If true, the shulker will use the special palette for the texturing of the familiar shulker,\n otherwise you'll just see your regular old shulker when renamed to familiar"
}