Vanilla Cloud Fix by SkyLordJay_

***If you use these shader files in your pack or project, please credit me. Thank you! <3***

'position_tex_color_normal.fsh' and 'position_tex_color_normal.vsh' are for versions 1.20.4* to 1.17

'rendertype_clouds.fsh' and 'rendertype_clouds.vsh' are for versions 1.20.5/1.20.6* and above


Inside the '.vsh' files we divide the distance by an arbitrary maximum distance of 400.
Shrinking that number will make the clouds fade off faster (less clouds)
Growing it will fade them off slower, I find 400 is the largest before they get cut off.

We also add a vec3(-7, 0, -7) to the starting Position to correct for the inaccurate offset.