profile.FANCY = §9Fancy
profile.FAST  = §cFast

option.MAIN_TITLE = INBADIUM PRT

# ─── GPU Mode ──────────────────────────────────────────────────────────────
option.GPU_MODE = ── GPU Mode ──
value.GPU_MODE.0 = §aNvidia DLSS 4.5
value.GPU_MODE.1 = §aNvidia DLSS 3
value.GPU_MODE.2 = §cAMD FSR 3.1
value.GPU_MODE.3 = §aNvidia DLSS 4 FG
value.GPU_MODE.4 = §eNvidia RTX
value.GPU_MODE.5 = §cAMD FSR 2.2
value.GPU_MODE.6 = §4AMD FSR 1.0

option.GPU_MODE.comment = [GPU Mode] Pilih sesuai GPU Anda. Setiap mode mengatur preset denoising, GI, dan refleksi yang optimal untuk tiap arsitektur GPU. Tidak ada Intel ARC — gunakan Nvidia atau AMD.

value.MAIN_TITLE.0 = §dv1.6.6
value.MAIN_TITLE.1 = §cv1.6.6
value.MAIN_TITLE.2 = §6v1.6.6
value.MAIN_TITLE.3 = §ev1.6.6
value.MAIN_TITLE.4 = §av1.6.6
value.MAIN_TITLE.5 = §bv1.6.6
value.MAIN_TITLE.6 = §9v1.6.6
value.MAIN_TITLE.7 = §5v1.6.6

# ─── Screen Names (Submenu) ────────────────────────────────────────────────
screen.PATH_TRACING    = Path Tracing
screen.ATMOSPHERICS    = Atmospherics & Lighting
screen.TERRAIN         = Terrain
screen.ANTIALIASING    = Anti-Aliasing
screen.POST_PROCESSING = Post Processing
screen.MISC            = Misc / Debug

screen.PT_VOXELIZATION = Voxelization
screen.PT_IRCACHE      = Irradiance Cache

screen.PT_DIFFUSE    = Diffuse Lighting
screen.PT_REFLECTION = Reflection
screen.PT_SHADOW     = Shadows
screen.PT_DENOISING  = Denoising

screen.PT_SPATIAL_FILTER  = Spatial Filter
screen.PT_TEMPORAL_FILTER = Temporal Filter

screen.VOLUMETRIC_LIGHT       = Volumetric Light
screen.SUBSURFACE_SCATTERING  = Subsurface Scattering
screen.TERRAIN_REFRACTION     = Refraction
screen.TERRAIN_POM            = Parallax Occlusion Mapping
screen.TERRAIN_IPBR           = Integrated PBR
screen.TERRAIN_WATER          = Water
screen.VOXEL_ADVANCED         = Advanced
screen.QUICK_SETTINGS         = ⚡ Quick Settings

# ─── IRCache ───────────────────────────────────────────────────────────────
option.SMOOTH_IRCACHE    = Smooth Irradiance Cache
option.NOISE_METHOD      = Noise Method

value.SMOOTH_IRCACHE.0 = Off
value.SMOOTH_IRCACHE.1 = Fast
value.SMOOTH_IRCACHE.2 = Fancy

value.NOISE_METHOD.0 = White Noise
value.NOISE_METHOD.1 = Blue Noise

# ─── Diffuse / Path Tracing ───────────────────────────────────────────────
option.DIFFUSE_SAMPLES               = Diffuse Samples
option.DIFFUSE_MAX_RT_DISTANCE       = Diffuse Max Ray Distance
option.PT_DIFFUSE_ACCUMULATION_LIMIT = Diffuse Accumulation Limit
option.DIFFUSE_DENOISE_PASSES        = Diffuse Denoise Passes
option.SAMPLING_METHOD               = Sampling Method

value.SAMPLING_METHOD.0              = Uniform
value.SAMPLING_METHOD.1              = Cosine Weighted

option.SECONDARY_GI_BRIGHTNESS       = Secondary GI Brightness
option.MINIMUM_LIGHT                 = Minimum Light
option.MINIMUM_LIGHT.comment         = Batas kecerahan minimum di area bayangan total. Naikkan agar area gelap tidak terlalu hitam, turunkan agar malam lebih gelap dan realistis. Default: 0.003 (malam gelap natural). Jika malam masih terlalu terang, turunkan ke 0.001.
option.SUNLIGHT_GI_QUALITY           = Sunlight GI Quality

value.SUNLIGHT_GI_QUALITY.0          = Low
value.SUNLIGHT_GI_QUALITY.1          = Medium
value.SUNLIGHT_GI_QUALITY.2          = High

option.DIFFUSE_FILTER_QUALITY        = Diffuse Filter Quality

value.DIFFUSE_FILTER_QUALITY.0       = Low
value.DIFFUSE_FILTER_QUALITY.1       = High

# ─── Reflection ───────────────────────────────────────────────────────────
option.REFLECTION_SAMPLES               = Reflection Samples
option.REFLECTION_MAX_RT_DISTANCE       = Reflection Max Ray Distance
option.PT_REFLECTION_ACCUMULATION_LIMIT = Reflection Accumulation Limit
option.REFLECTION_ROUGHNESS_THRESHOLD   = Reflection Roughness Threshold
option.REFLECTION_PER_PIXEL_SHADOWS     = Reflection Per-Pixel Shadows
option.REFLECTION_SS_REUSE              = Reflection Screenspace Reuse

# ─── Ray Bounce ───────────────────────────────────────────────────────────
option.REFLECTION_BOUNCES = ── Ray Bounces ──
option.REFLECTION_BOUNCES.comment = [Ray Bounces] Jumlah pantulan cahaya ray tracing. 1 = cepat, 8 = realistis tapi berat. Geser kiri untuk FPS, kanan untuk kualitas visual.

# ─── Shadows ──────────────────────────────────────────────────────────────
option.SHADOW_SAMPLES               = Shadow Samples
option.SHADOW_MAX_RT_DISTANCE       = Shadow Max Ray Distance
option.PT_SHADOW_ACCUMULATION_LIMIT = Shadow Accumulation Limit
option.SHADOW_SOFTNESS              = Shadow Softness
option.SHADOW_SKIP_CLIPPING         = Shadow Skip Clipping

# ─── Half Resolution ──────────────────────────────────────────────────────
option.DIFFUSE_HALF_RES    = Diffuse Half Resolution
option.REFLECTION_HALF_RES = Reflection Half Resolution
option.SHADOW_HALF_RES     = Shadow Half Resolution

# ─── Denoising ────────────────────────────────────────────────────────────
option.DENOISER_DEPTH_WEIGHT     = Denoiser Depth Weight
option.DENOISER_NORMAL_WEIGHT    = Denoiser Normal Weight
option.DENOISER_INTENSITY_WEIGHT = Denoiser Intensity Weight
option.TEMPORAL_PREFILTERING     = Temporal Prefiltering
option.TEMPORAL_NORMAL_TOLERANCE = Temporal Normal Tolerance
option.DENOISER_VARIANCE_GUIDE   = Denoiser Variance Guide

# ─── IRCache Settings ─────────────────────────────────────────────────────
option.IRCACHE_VOXEL_ARRAY_SIZE = IRCache Voxel Array Size
option.IRCACHE_PROBE_ATTEMPTS   = IRCache Probe Attempts
option.IRCACHE_CASCADE_RES      = IRCache Cascade Res
option.IRCACHE_MAX_RT_DISTANCE  = IRCache Max Ray Distance
option.IRCACHE_SAMPLES          = IRCache Samples
option.IRCACHE_BLEND_WEIGHT     = IRCache Blend Weight

suffix.IRCACHE_CASCADE_RES      = ³

# ─── Voxelization ─────────────────────────────────────────────────────────
option.VOXELIZATION_DISTANCE   = Voxelization Distance
option.entityShadowDistanceMul = Entity Shadow Distance Multiplier

suffix.entityShadowDistanceMul = x

option.VOXELIZE_ENTITIES       = Voxelize Entities
option.VOXELIZE_BLOCK_ENTITIES = Voxelize Block Entities
option.VOXELIZE_PLAYER         = Voxelize Player
option.VOXELIZE_ITEMS          = Voxelize Items

option.VOXEL_ARRAY_SIZE     = Voxel Array Size
option.VOXEL_PROBE_ATTEMPTS = Voxel Probe Attempts
option.shadowMapResolution  = Shadow Map Resolution
suffix.shadowMapResolution  = ²
option.TEXTURE_HASH_ENTRIES = Texture Hash Entries
option.TRIANGLE_ARRAY_SIZE  = Triangle Array Size

# ─── Sun / Sky ────────────────────────────────────────────────────────────
option.sunPathRotation      = Sun Path Rotation
option.SUN_AZIMUTH_ROTATION = Sun Azimuth Rotation
option.SUN_SIZE             = Sun Size

option.SKY_MIE          = Sky Mie
option.SKY_OZONE        = Sky Ozone
option.SKY_RAYLEIGH_R   = Sky Rayleigh R
option.SKY_RAYLEIGH_G   = Sky Rayleigh G
option.SKY_RAYLEIGH_B   = Sky Rayleigh B
option.NIGHT_BRIGHTNESS = Night Brightness
option.NIGHT_BRIGHTNESS.comment = Kecerahan cahaya bulan/bintang di malam hari. Nilai lebih tinggi = malam lebih terang. Berkaitan dengan Minimum Light: keduanya bersama menentukan seberapa gelap malam hari.
option.SKY_MULTISCATTER = Sky Multi-Scattering

# ─── Volumetric Light ─────────────────────────────────────────────────────
option.VL_ENABLED       = Enabled
option.VL_STEP_COUNT    = Step Count
option.VL_INTENSITY     = Intensity (Night)
option.VL_INTENSITY_DAY = Intensity (Day)
option.VL_DENSITY       = Fog Density
option.VL_DISTANCE      = Max Distance

# ─── Subsurface Scattering ────────────────────────────────────────────────
option.SSS_ENABLED       = Enabled
option.SSS_STEP_COUNT    = Step Count
option.SSS_INTENSITY     = Intensity
option.SSS_ABSORPTION    = Absorption
option.SSS_RADIUS        = Kernel Radius
option.SSS_PHASE         = Phase Function

# ─── Terrain ──────────────────────────────────────────────────────────────
option.NORMAL_MAPPING         = Normal Mapping
option.SPECULAR_MAPPING       = Specular Mapping
option.GLASS_REFRACTION       = Glass Refraction
option.WATER_REFRACTION       = Water Refraction
option.REFRACTION_BOUNCES     = Refraction Bounces
option.GLASS_IOR              = Glass IOR
option.GLASS_REFLECTANCE      = Glass Reflectance
option.GLASS_OPACITY          = Glass Opacity
option.WATER_ABSORPTION_R     = Water Absorption R
option.WATER_ABSORPTION_G     = Water Absorption G
option.WATER_ABSORPTION_B     = Water Absorption B
option.WATER_REFLECTANCE      = Water Reflectance

option.POM                    = Enabled
option.POM_DEPTH              = POM Depth
option.POM_STEPS              = POM Steps
option.POM_TEXTURE_RES        = Texture Resolution

option.IPBR                    = Integrated PBR
option.EMISSION_BRIGHTNESS     = Emission Brightness
option.GLOWING_ORES            = Glowing Ores
option.GLOWING_CONCRETE_POWDER = Glowing Concrete Powder
option.GLOWING_REDSTONE_BLOCK  = Glowing Redstone Block
option.GLOWING_LAPIS_BLOCK     = Glowing Lapis Block
option.GLOWING_ARMOR_TRIMS     = Glowing Armor Trims
option.MIRROR_PACKED_ICE       = Mirror Packed Ice

# ─── Water ────────────────────────────────────────────────────────────────
option.WATER_WAVE_HEIGHT       = Wave Height
option.WATER_WAVE_FREQUENCY    = Wave Frequency
option.WATER_WAVE_SPEED        = Wave Speed
option.WATER_WAVE_TURBULENCE   = Wave Turbulence

option.WATER_REFRACTED_CAUSTICS = Refracted Caustics
option.WATER_REFLECTED_CAUSTICS = Reflected Caustics
option.WATER_CAUSTICS_STRENGTH  = Caustics Strength

# ─── Anti-Aliasing / TAA ──────────────────────────────────────────────────
option.TAA                     = TAA

option.TAA_UPSCALING_FACTOR    = TAA Upscaling Factor
option.TAA_UPSCALING_FACTOR.comment = [Upscaling] Resolusi render internal. 1x = gambar tajam penuh, 8x = sangat buram tapi FPS naik drastis. Pilih 2x atau 1.5x untuk keseimbangan terbaik antara kualitas dan performa.

value.TAA_UPSCALING_FACTOR.100 = §a1x — Native (100%) Full Quality
value.TAA_UPSCALING_FACTOR.83  = §a1.2x — (83%)  Near Full Quality
value.TAA_UPSCALING_FACTOR.75  = §e1.3x — (75%)  Balanced
value.TAA_UPSCALING_FACTOR.66  = §e1.5x — (66%)  Light Performance
value.TAA_UPSCALING_FACTOR.50  = §c2x — (50%)  High Performance
value.TAA_UPSCALING_FACTOR.33  = §c3x — (33%)  Extreme Performance
value.TAA_UPSCALING_FACTOR.25  = §44x — (25%)  Ultra Light
value.TAA_UPSCALING_FACTOR.12  = §48x — (12%)  Emergency FPS

suffix.TAA_UPSCALING_FACTOR    = %

option.TAA_JITTER_SCALE       = Jitter Scale
option.TAA_BLEND_WEIGHT       = Blend Weight
option.TAA_OFFCENTER_WEIGHT   = Offcenter Rejection
option.TAA_VARIANCE_WEIGHT    = Variance Rejection
option.TAA_MIP_SCALE          = MIP Scale
option.SHARPENING             = Sharpening

option.TAA_REFLECTION_DEPTH   = Reflection Depth
option.TAA_HISTORY_SAMPLING   = History Sampling

value.TAA_HISTORY_SAMPLING.0  = Catmull-Rom
value.TAA_HISTORY_SAMPLING.1  = Bilinear

# ─── Post Processing ──────────────────────────────────────────────────────
option.DYNAMIC_EXPOSURE             = Dynamic Exposure
option.ADAPTATION_SPEED             = Adaptation Speed
option.MANUAL_EXPOSURE              = Manual Exposure
option.BRIGHTNESS                   = Brightness
option.CHROMATIC_ABERRATION         = Chromatic Aberration
option.CHROMATIC_ABERRATION_SAMPLES = Chromatic Aberration Samples

option.MOTION_BLUR                  = Motion Blur
option.MOTION_BLUR_STRENGTH         = Motion Blur Strength
option.MOTION_BLUR_SAMPLES          = Motion Blur Samples

option.DEPTH_OF_FIELD               = Depth of Field
option.APERTURE_SIZE                = Aperture Size
option.DOF_SAMPLES                  = DoF Samples
option.DOF_FOCUS_MODE               = Focus Mode
option.DOF_FOCUS_DISTANCE           = Focus Distance

value.DOF_FOCUS_MODE.0              = Auto
value.DOF_FOCUS_MODE.1              = Manual

option.BLOOM                        = Bloom
option.BLOOM_STRENGTH               = Bloom Strength

# ─── Misc / Debug ─────────────────────────────────────────────────────────
option.HAND_FOV               = Hand FOV
option.DISABLE_DENOISING      = Disable Denoising
option.FORCE_TRIANGLE_TRACING = Force Triangle Tracing

value.HAND_FOV.0              = Default
suffix.HAND_FOV               = °

option.DEBUG_IRCACHE      = Debug Irradiance Cache
option.DEBUG_VOXELIZATION = Debug Voxelization
