# Technical Documentation

## Shader Pipeline Overview

This document provides technical information about the shader rendering pipeline.

### Rendering Stages

1. Shadow Pass
2. GBuffer Pass
3. Deferred Pass
4. Composite Passes
5. Final Pass

### Buffer Usage

- colortex0: Main color buffer
- colortex1: Lighting data
- colortex2: Normal and material data
- colortex3: Auxiliary data
- depthtex0: Depth buffer
- shadowtex0/1: Shadow maps

### Performance Considerations

Refer to the main README for performance tips and optimization settings.
